vkd3d-shader/hlsl: Write SM4 logic and instructions.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani
2022-07-01 11:23:32 +02:00
committed by Alexandre Julliard
parent 02d92c9af6
commit 15e4b9bafb
2 changed files with 8 additions and 3 deletions

View File

@@ -35,7 +35,7 @@ float4 main() : SV_TARGET
}
[test]
todo draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -88,7 +88,7 @@ float4 main() : SV_TARGET
}
[test]
todo draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -141,7 +141,7 @@ float4 main() : SV_TARGET
}
[test]
todo draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]