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vkd3d-shader/ir: Introduce a helper for validating RASTOUT registers.
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parent
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commit
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Notes:
Henri Verbeet
2024-10-14 15:46:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1176
@ -6240,6 +6240,26 @@ static void vsir_validate_temp_register(struct validation_context *ctx,
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}
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}
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}
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}
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static void vsir_validate_rastout_register(struct validation_context *ctx,
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const struct vkd3d_shader_register *reg)
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{
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if (reg->idx_count != 1)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
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"Invalid index count %u for a RASTOUT register.",
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reg->idx_count);
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return;
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}
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if (reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Non-NULL relative address for a RASTOUT register.");
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if (reg->idx[0].offset >= 3)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Invalid offset for a RASTOUT register.");
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}
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static void vsir_validate_label_register(struct validation_context *ctx,
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static void vsir_validate_label_register(struct validation_context *ctx,
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const struct vkd3d_shader_register *reg)
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const struct vkd3d_shader_register *reg)
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{
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{
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@ -6462,6 +6482,10 @@ static void vsir_validate_register(struct validation_context *ctx,
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vsir_validate_temp_register(ctx, reg);
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vsir_validate_temp_register(ctx, reg);
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break;
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break;
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case VKD3DSPR_RASTOUT:
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vsir_validate_rastout_register(ctx, reg);
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break;
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case VKD3DSPR_DEPTHOUT:
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case VKD3DSPR_DEPTHOUT:
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vsir_validate_register_without_indices(ctx, reg);
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vsir_validate_register_without_indices(ctx, reg);
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break;
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break;
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@ -6506,24 +6530,6 @@ static void vsir_validate_register(struct validation_context *ctx,
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vsir_validate_ssa_register(ctx, reg);
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vsir_validate_ssa_register(ctx, reg);
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break;
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break;
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case VKD3DSPR_RASTOUT:
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if (reg->idx_count != 1)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
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"Invalid index count %u for a RASTOUT register.",
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reg->idx_count);
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break;
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}
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if (reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Non-NULL relative address for a RASTOUT register.");
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if (reg->idx[0].offset >= 3)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Invalid offset for a RASTOUT register.");
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break;
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case VKD3DSPR_MISCTYPE:
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case VKD3DSPR_MISCTYPE:
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if (reg->idx_count != 1)
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if (reg->idx_count != 1)
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{
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{
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