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vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref, again.
This node type will be deleted (again) once the hlsl->vsir->tpf translation is complete. It serves the purpose of allowing to keep both real hlsl_ir_nodes and vsir_instructions in the hlsl_block, until all the former can be translated into the latter.
This commit is contained in:
committed by
Henri Verbeet
parent
cf7fade580
commit
158bf794e6
Notes:
Henri Verbeet
2024-10-24 21:02:04 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1210
@@ -4162,6 +4162,9 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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case HLSL_IR_STATEBLOCK_CONSTANT:
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/* Stateblock constants should not appear in the shader program. */
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vkd3d_unreachable();
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case HLSL_IR_VSIR_INSTRUCTION_REF:
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/* HLSL IR nodes are not translated to hlsl_ir_vsir_instruction_ref at this point. */
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vkd3d_unreachable();
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}
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return false;
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@@ -4301,6 +4304,9 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
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case HLSL_IR_STATEBLOCK_CONSTANT:
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/* Stateblock constants should not appear in the shader program. */
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vkd3d_unreachable();
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case HLSL_IR_VSIR_INSTRUCTION_REF:
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/* HLSL IR nodes are not translated to hlsl_ir_vsir_instruction_ref at this point. */
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vkd3d_unreachable();
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case HLSL_IR_STORE:
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{
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