vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref, again.

This node type will be deleted (again) once the hlsl->vsir->tpf
translation is complete. It serves the purpose of allowing to keep
both real hlsl_ir_nodes and vsir_instructions in the hlsl_block,
until all the former can be translated into the latter.
This commit is contained in:
Francisco Casas
2024-05-22 14:10:42 -04:00
committed by Henri Verbeet
parent cf7fade580
commit 158bf794e6
Notes: Henri Verbeet 2024-10-24 21:02:04 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1210
4 changed files with 58 additions and 0 deletions

View File

@@ -1695,6 +1695,22 @@ struct hlsl_ir_node *hlsl_new_switch(struct hlsl_ctx *ctx, struct hlsl_ir_node *
return &s->node;
}
struct hlsl_ir_node *hlsl_new_vsir_instruction_ref(struct hlsl_ctx *ctx, unsigned int vsir_instr_idx,
struct hlsl_type *type, const struct hlsl_reg *reg, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_vsir_instruction_ref *vsir_instr;
if (!(vsir_instr = hlsl_alloc(ctx, sizeof(*vsir_instr))))
return NULL;
init_node(&vsir_instr->node, HLSL_IR_VSIR_INSTRUCTION_REF, type, loc);
vsir_instr->vsir_instr_idx = vsir_instr_idx;
if (reg)
vsir_instr->node.reg = *reg;
return &vsir_instr->node;
}
struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc)
{
@@ -2517,6 +2533,9 @@ static struct hlsl_ir_node *clone_instr(struct hlsl_ctx *ctx,
case HLSL_IR_STATEBLOCK_CONSTANT:
return clone_stateblock_constant(ctx, map, hlsl_ir_stateblock_constant(instr));
case HLSL_IR_VSIR_INSTRUCTION_REF:
vkd3d_unreachable();
}
vkd3d_unreachable();
@@ -2938,6 +2957,7 @@ const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type)
[HLSL_IR_COMPILE] = "HLSL_IR_COMPILE",
[HLSL_IR_SAMPLER_STATE] = "HLSL_IR_SAMPLER_STATE",
[HLSL_IR_STATEBLOCK_CONSTANT] = "HLSL_IR_STATEBLOCK_CONSTANT",
[HLSL_IR_VSIR_INSTRUCTION_REF] = "HLSL_IR_VSIR_INSTRUCTION_REF",
};
if (type >= ARRAY_SIZE(names))
@@ -3531,6 +3551,11 @@ static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
case HLSL_IR_STATEBLOCK_CONSTANT:
dump_ir_stateblock_constant(buffer, hlsl_ir_stateblock_constant(instr));
break;
case HLSL_IR_VSIR_INSTRUCTION_REF:
vkd3d_string_buffer_printf(buffer, "vsir_program instruction %u",
hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx);
break;
}
}
@@ -3839,6 +3864,10 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
case HLSL_IR_STATEBLOCK_CONSTANT:
free_ir_stateblock_constant(hlsl_ir_stateblock_constant(node));
break;
case HLSL_IR_VSIR_INSTRUCTION_REF:
vkd3d_free(hlsl_ir_vsir_instruction_ref(node));
break;
}
}