vkd3d-shader/hlsl: Express deref->offset in whole registers.

This is required to use SM4 relative addressing, because it is limited
to whole-register granularity.
This commit is contained in:
Francisco Casas
2023-10-03 19:14:54 -03:00
committed by Alexandre Julliard
parent 61a17643a2
commit 1520f327e5
Notes: Alexandre Julliard 2023-10-31 22:38:12 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/396
3 changed files with 13 additions and 14 deletions

View File

@@ -642,7 +642,7 @@ struct hlsl_deref
* regset) from the start of the variable, to the part of the variable that is referenced.
* This offset is stored using two fields, one for a variable part and other for a constant
* part, which are added together:
* - offset: An offset given by an instruction node, in number of register components.
* - offset: An offset given by an instruction node, in whole registers.
* - const_offset: A constant number of register components.
* Since the type information cannot longer be retrieved from the offset alone, the type is
* stored in the data_type field, which remains NULL if the deref hasn't been lowered yet. */