vkd3d-shader/hlsl: Express deref->offset in whole registers.

This is required to use SM4 relative addressing, because it is limited
to whole-register granularity.
This commit is contained in:
Francisco Casas
2023-10-03 19:14:54 -03:00
committed by Alexandre Julliard
parent 61a17643a2
commit 1520f327e5
Notes: Alexandre Julliard 2023-10-31 22:38:12 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/396
3 changed files with 13 additions and 14 deletions

View File

@@ -2437,10 +2437,7 @@ static void dump_deref(struct vkd3d_string_buffer *buffer, const struct hlsl_der
vkd3d_string_buffer_printf(buffer, "[");
if (show_rel)
{
dump_src(buffer, &deref->offset);
vkd3d_string_buffer_printf(buffer, "c");
}
if (show_rel && show_const)
vkd3d_string_buffer_printf(buffer, " + ");
if (show_const)