vkd3d-shader/dxil: Set the parser status to VKD3D_ERROR_NOT_IMPLEMENTED on missing functionality.

This commit is contained in:
Francisco Casas
2025-10-01 16:36:51 -03:00
committed by Henri Verbeet
parent aa943c51ea
commit 1512c6c809
Notes: Henri Verbeet 2025-10-03 00:55:08 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1761
3 changed files with 23 additions and 32 deletions

View File

@@ -746,6 +746,14 @@ void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parse
{
switch (error)
{
case VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED:
case VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED:
case VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED:
case VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED:
case VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED:
case VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED:
parser->status = VKD3D_ERROR_NOT_IMPLEMENTED;
break;
case VKD3D_SHADER_ERROR_DXBC_OUT_OF_MEMORY:
case VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY:
case VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY: