vkd3d: Replace assert() with VKD3D_ASSERT() in command.c.

This commit is contained in:
Giovanni Mascellani 2024-07-29 14:40:53 +02:00 committed by Henri Verbeet
parent 507cc2976f
commit 150bf69da9
Notes: Henri Verbeet 2024-07-29 19:19:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/967

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@ -93,7 +93,7 @@ VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue)
vkd3d_mutex_lock(&queue->mutex); vkd3d_mutex_lock(&queue->mutex);
assert(queue->vk_queue); VKD3D_ASSERT(queue->vk_queue);
return queue->vk_queue; return queue->vk_queue;
} }
@ -423,7 +423,7 @@ static HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
static const struct d3d12_root_parameter *root_signature_get_parameter( static const struct d3d12_root_parameter *root_signature_get_parameter(
const struct d3d12_root_signature *root_signature, unsigned int index) const struct d3d12_root_signature *root_signature, unsigned int index)
{ {
assert(index < root_signature->parameter_count); VKD3D_ASSERT(index < root_signature->parameter_count);
return &root_signature->parameters[index]; return &root_signature->parameters[index];
} }
@ -431,7 +431,7 @@ static const struct d3d12_root_descriptor_table *root_signature_get_descriptor_t
const struct d3d12_root_signature *root_signature, unsigned int index) const struct d3d12_root_signature *root_signature, unsigned int index)
{ {
const struct d3d12_root_parameter *p = root_signature_get_parameter(root_signature, index); const struct d3d12_root_parameter *p = root_signature_get_parameter(root_signature, index);
assert(p->parameter_type == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE); VKD3D_ASSERT(p->parameter_type == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE);
return &p->u.descriptor_table; return &p->u.descriptor_table;
} }
@ -439,7 +439,7 @@ static const struct d3d12_root_constant *root_signature_get_32bit_constants(
const struct d3d12_root_signature *root_signature, unsigned int index) const struct d3d12_root_signature *root_signature, unsigned int index)
{ {
const struct d3d12_root_parameter *p = root_signature_get_parameter(root_signature, index); const struct d3d12_root_parameter *p = root_signature_get_parameter(root_signature, index);
assert(p->parameter_type == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS); VKD3D_ASSERT(p->parameter_type == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS);
return &p->u.constant; return &p->u.constant;
} }
@ -447,7 +447,7 @@ static const struct d3d12_root_parameter *root_signature_get_root_descriptor(
const struct d3d12_root_signature *root_signature, unsigned int index) const struct d3d12_root_signature *root_signature, unsigned int index)
{ {
const struct d3d12_root_parameter *p = root_signature_get_parameter(root_signature, index); const struct d3d12_root_parameter *p = root_signature_get_parameter(root_signature, index);
assert(p->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV VKD3D_ASSERT(p->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV
|| p->parameter_type == D3D12_ROOT_PARAMETER_TYPE_SRV || p->parameter_type == D3D12_ROOT_PARAMETER_TYPE_SRV
|| p->parameter_type == D3D12_ROOT_PARAMETER_TYPE_UAV); || p->parameter_type == D3D12_ROOT_PARAMETER_TYPE_UAV);
return p; return p;
@ -528,7 +528,7 @@ static void d3d12_fence_garbage_collect_vk_semaphores_locked(struct d3d12_fence
if (current->u.binary.vk_fence) if (current->u.binary.vk_fence)
WARN("Destroying potentially pending semaphore.\n"); WARN("Destroying potentially pending semaphore.\n");
assert(!current->u.binary.is_acquired); VKD3D_ASSERT(!current->u.binary.is_acquired);
VK_CALL(vkDestroySemaphore(device->vk_device, current->u.binary.vk_semaphore, NULL)); VK_CALL(vkDestroySemaphore(device->vk_device, current->u.binary.vk_semaphore, NULL));
fence->semaphores[i] = fence->semaphores[--fence->semaphore_count]; fence->semaphores[i] = fence->semaphores[--fence->semaphore_count];
@ -599,7 +599,7 @@ static void d3d12_fence_remove_vk_semaphore(struct d3d12_fence *fence, struct vk
{ {
vkd3d_mutex_lock(&fence->mutex); vkd3d_mutex_lock(&fence->mutex);
assert(semaphore->u.binary.is_acquired); VKD3D_ASSERT(semaphore->u.binary.is_acquired);
*semaphore = fence->semaphores[--fence->semaphore_count]; *semaphore = fence->semaphores[--fence->semaphore_count];
@ -610,7 +610,7 @@ static void d3d12_fence_release_vk_semaphore(struct d3d12_fence *fence, struct v
{ {
vkd3d_mutex_lock(&fence->mutex); vkd3d_mutex_lock(&fence->mutex);
assert(semaphore->u.binary.is_acquired); VKD3D_ASSERT(semaphore->u.binary.is_acquired);
semaphore->u.binary.is_acquired = false; semaphore->u.binary.is_acquired = false;
vkd3d_mutex_unlock(&fence->mutex); vkd3d_mutex_unlock(&fence->mutex);
@ -1154,7 +1154,7 @@ static struct d3d12_fence *unsafe_impl_from_ID3D12Fence(ID3D12Fence *iface)
if (!(iface1 = (ID3D12Fence1 *)iface)) if (!(iface1 = (ID3D12Fence1 *)iface))
return NULL; return NULL;
assert(iface1->lpVtbl == &d3d12_fence_vtbl); VKD3D_ASSERT(iface1->lpVtbl == &d3d12_fence_vtbl);
return impl_from_ID3D12Fence1(iface1); return impl_from_ID3D12Fence1(iface1);
} }
@ -1792,7 +1792,7 @@ static struct d3d12_command_allocator *unsafe_impl_from_ID3D12CommandAllocator(I
{ {
if (!iface) if (!iface)
return NULL; return NULL;
assert(iface->lpVtbl == &d3d12_command_allocator_vtbl); VKD3D_ASSERT(iface->lpVtbl == &d3d12_command_allocator_vtbl);
return impl_from_ID3D12CommandAllocator(iface); return impl_from_ID3D12CommandAllocator(iface);
} }
@ -2168,7 +2168,7 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
} }
/* Handle read-only states. */ /* Handle read-only states. */
assert(!is_write_resource_state(state)); VKD3D_ASSERT(!is_write_resource_state(state));
if (state & D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER) if (state & D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER)
{ {
@ -2242,7 +2242,7 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
VkPipelineStageFlags src_stage_mask, dst_stage_mask; VkPipelineStageFlags src_stage_mask, dst_stage_mask;
VkImageMemoryBarrier barrier; VkImageMemoryBarrier barrier;
assert(d3d12_resource_is_texture(resource)); VKD3D_ASSERT(d3d12_resource_is_texture(resource));
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = NULL; barrier.pNext = NULL;
@ -2542,7 +2542,7 @@ static bool d3d12_command_list_has_depth_stencil_view(struct d3d12_command_list
{ {
struct d3d12_graphics_pipeline_state *graphics; struct d3d12_graphics_pipeline_state *graphics;
assert(d3d12_pipeline_state_is_graphics(list->state)); VKD3D_ASSERT(d3d12_pipeline_state_is_graphics(list->state));
graphics = &list->state->u.graphics; graphics = &list->state->u.graphics;
return graphics->dsv_format || (d3d12_pipeline_state_has_unknown_dsv_format(list->state) && list->dsv_format); return graphics->dsv_format || (d3d12_pipeline_state_has_unknown_dsv_format(list->state) && list->dsv_format);
@ -3051,7 +3051,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
const struct vkd3d_shader_uav_counter_binding *uav_counter = &state->uav_counters.bindings[i]; const struct vkd3d_shader_uav_counter_binding *uav_counter = &state->uav_counters.bindings[i];
const VkBufferView *vk_uav_counter_views = bindings->vk_uav_counter_views; const VkBufferView *vk_uav_counter_views = bindings->vk_uav_counter_views;
assert(vk_uav_counter_views[i]); VKD3D_ASSERT(vk_uav_counter_views[i]);
vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
vk_descriptor_writes[i].pNext = NULL; vk_descriptor_writes[i].pNext = NULL;
@ -3324,7 +3324,7 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list
return true; return true;
vk_render_pass = list->pso_render_pass; vk_render_pass = list->pso_render_pass;
assert(vk_render_pass); VKD3D_ASSERT(vk_render_pass);
begin_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; begin_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
begin_desc.pNext = NULL; begin_desc.pNext = NULL;
@ -3464,9 +3464,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyBufferRegion(ID3D12Graphics
vk_procs = &list->device->vk_procs; vk_procs = &list->device->vk_procs;
dst_resource = unsafe_impl_from_ID3D12Resource(dst); dst_resource = unsafe_impl_from_ID3D12Resource(dst);
assert(d3d12_resource_is_buffer(dst_resource)); VKD3D_ASSERT(d3d12_resource_is_buffer(dst_resource));
src_resource = unsafe_impl_from_ID3D12Resource(src); src_resource = unsafe_impl_from_ID3D12Resource(src);
assert(d3d12_resource_is_buffer(src_resource)); VKD3D_ASSERT(d3d12_resource_is_buffer(src_resource));
d3d12_command_list_track_resource_usage(list, dst_resource); d3d12_command_list_track_resource_usage(list, dst_resource);
d3d12_command_list_track_resource_usage(list, src_resource); d3d12_command_list_track_resource_usage(list, src_resource);
@ -3667,11 +3667,11 @@ static void d3d12_command_list_copy_incompatible_texture_region(struct d3d12_com
src_format->dxgi_format, src_format->vk_format, src_format->dxgi_format, src_format->vk_format,
dst_format->dxgi_format, dst_format->vk_format); dst_format->dxgi_format, dst_format->vk_format);
assert(d3d12_resource_is_texture(dst_resource)); VKD3D_ASSERT(d3d12_resource_is_texture(dst_resource));
assert(d3d12_resource_is_texture(src_resource)); VKD3D_ASSERT(d3d12_resource_is_texture(src_resource));
assert(!vkd3d_format_is_compressed(dst_format)); VKD3D_ASSERT(!vkd3d_format_is_compressed(dst_format));
assert(!vkd3d_format_is_compressed(src_format)); VKD3D_ASSERT(!vkd3d_format_is_compressed(src_format));
assert(dst_format->byte_count == src_format->byte_count); VKD3D_ASSERT(dst_format->byte_count == src_format->byte_count);
buffer_image_copy.bufferOffset = 0; buffer_image_copy.bufferOffset = 0;
buffer_image_copy.bufferRowLength = 0; buffer_image_copy.bufferRowLength = 0;
@ -3715,11 +3715,11 @@ static void d3d12_command_list_copy_incompatible_texture_region(struct d3d12_com
buffer_image_copy.imageSubresource.layerCount = layer_count; buffer_image_copy.imageSubresource.layerCount = layer_count;
dst_miplevel_idx = buffer_image_copy.imageSubresource.mipLevel; dst_miplevel_idx = buffer_image_copy.imageSubresource.mipLevel;
assert(d3d12_resource_desc_get_width(src_desc, src_miplevel_idx) == VKD3D_ASSERT(d3d12_resource_desc_get_width(src_desc, src_miplevel_idx) ==
d3d12_resource_desc_get_width(dst_desc, dst_miplevel_idx)); d3d12_resource_desc_get_width(dst_desc, dst_miplevel_idx));
assert(d3d12_resource_desc_get_height(src_desc, src_miplevel_idx) == VKD3D_ASSERT(d3d12_resource_desc_get_height(src_desc, src_miplevel_idx) ==
d3d12_resource_desc_get_height(dst_desc, dst_miplevel_idx)); d3d12_resource_desc_get_height(dst_desc, dst_miplevel_idx));
assert(d3d12_resource_desc_get_depth(src_desc, src_miplevel_idx) == VKD3D_ASSERT(d3d12_resource_desc_get_depth(src_desc, src_miplevel_idx) ==
d3d12_resource_desc_get_depth(dst_desc, dst_miplevel_idx)); d3d12_resource_desc_get_depth(dst_desc, dst_miplevel_idx));
VK_CALL(vkCmdCopyBufferToImage(list->vk_command_buffer, VK_CALL(vkCmdCopyBufferToImage(list->vk_command_buffer,
@ -3767,8 +3767,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic
if (src->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX if (src->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
&& dst->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT) && dst->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT)
{ {
assert(d3d12_resource_is_buffer(dst_resource)); VKD3D_ASSERT(d3d12_resource_is_buffer(dst_resource));
assert(d3d12_resource_is_texture(src_resource)); VKD3D_ASSERT(d3d12_resource_is_texture(src_resource));
if (!(dst_format = vkd3d_format_from_d3d12_resource_desc(list->device, if (!(dst_format = vkd3d_format_from_d3d12_resource_desc(list->device,
&src_resource->desc, dst->u.PlacedFootprint.Footprint.Format))) &src_resource->desc, dst->u.PlacedFootprint.Footprint.Format)))
@ -3796,8 +3796,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic
else if (src->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT else if (src->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT
&& dst->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX) && dst->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX)
{ {
assert(d3d12_resource_is_texture(dst_resource)); VKD3D_ASSERT(d3d12_resource_is_texture(dst_resource));
assert(d3d12_resource_is_buffer(src_resource)); VKD3D_ASSERT(d3d12_resource_is_buffer(src_resource));
if (!(src_format = vkd3d_format_from_d3d12_resource_desc(list->device, if (!(src_format = vkd3d_format_from_d3d12_resource_desc(list->device,
&dst_resource->desc, src->u.PlacedFootprint.Footprint.Format))) &dst_resource->desc, src->u.PlacedFootprint.Footprint.Format)))
@ -3825,8 +3825,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic
else if (src->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX else if (src->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
&& dst->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX) && dst->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX)
{ {
assert(d3d12_resource_is_texture(dst_resource)); VKD3D_ASSERT(d3d12_resource_is_texture(dst_resource));
assert(d3d12_resource_is_texture(src_resource)); VKD3D_ASSERT(d3d12_resource_is_texture(src_resource));
dst_format = dst_resource->format; dst_format = dst_resource->format;
src_format = src_resource->format; src_format = src_resource->format;
@ -3885,8 +3885,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyResource(ID3D12GraphicsComm
if (d3d12_resource_is_buffer(dst_resource)) if (d3d12_resource_is_buffer(dst_resource))
{ {
assert(d3d12_resource_is_buffer(src_resource)); VKD3D_ASSERT(d3d12_resource_is_buffer(src_resource));
assert(src_resource->desc.Width == dst_resource->desc.Width); VKD3D_ASSERT(src_resource->desc.Width == dst_resource->desc.Width);
vk_buffer_copy.srcOffset = 0; vk_buffer_copy.srcOffset = 0;
vk_buffer_copy.dstOffset = 0; vk_buffer_copy.dstOffset = 0;
@ -3900,10 +3900,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyResource(ID3D12GraphicsComm
dst_format = dst_resource->format; dst_format = dst_resource->format;
src_format = src_resource->format; src_format = src_resource->format;
assert(d3d12_resource_is_texture(dst_resource)); VKD3D_ASSERT(d3d12_resource_is_texture(dst_resource));
assert(d3d12_resource_is_texture(src_resource)); VKD3D_ASSERT(d3d12_resource_is_texture(src_resource));
assert(dst_resource->desc.MipLevels == src_resource->desc.MipLevels); VKD3D_ASSERT(dst_resource->desc.MipLevels == src_resource->desc.MipLevels);
assert(layer_count == d3d12_resource_desc_get_layer_count(&src_resource->desc)); VKD3D_ASSERT(layer_count == d3d12_resource_desc_get_layer_count(&src_resource->desc));
if (src_format->vk_aspect_mask != dst_format->vk_aspect_mask) if (src_format->vk_aspect_mask != dst_format->vk_aspect_mask)
{ {
@ -3960,8 +3960,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresource(ID3D12Graphi
dst_resource = unsafe_impl_from_ID3D12Resource(dst); dst_resource = unsafe_impl_from_ID3D12Resource(dst);
src_resource = unsafe_impl_from_ID3D12Resource(src); src_resource = unsafe_impl_from_ID3D12Resource(src);
assert(d3d12_resource_is_texture(dst_resource)); VKD3D_ASSERT(d3d12_resource_is_texture(dst_resource));
assert(d3d12_resource_is_texture(src_resource)); VKD3D_ASSERT(d3d12_resource_is_texture(src_resource));
d3d12_command_list_track_resource_usage(list, dst_resource); d3d12_command_list_track_resource_usage(list, dst_resource);
d3d12_command_list_track_resource_usage(list, src_resource); d3d12_command_list_track_resource_usage(list, src_resource);
@ -4457,9 +4457,9 @@ static void d3d12_command_list_set_descriptor_table(struct d3d12_command_list *l
struct d3d12_descriptor_heap *descriptor_heap; struct d3d12_descriptor_heap *descriptor_heap;
struct d3d12_desc *desc; struct d3d12_desc *desc;
assert(root_signature_get_descriptor_table(root_signature, index)); VKD3D_ASSERT(root_signature_get_descriptor_table(root_signature, index));
assert(index < ARRAY_SIZE(bindings->descriptor_tables)); VKD3D_ASSERT(index < ARRAY_SIZE(bindings->descriptor_tables));
desc = d3d12_desc_from_gpu_handle(base_descriptor); desc = d3d12_desc_from_gpu_handle(base_descriptor);
if (bindings->descriptor_tables[index] == desc) if (bindings->descriptor_tables[index] == desc)
@ -4578,7 +4578,7 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
struct d3d12_resource *resource; struct d3d12_resource *resource;
root_parameter = root_signature_get_root_descriptor(root_signature, index); root_parameter = root_signature_get_root_descriptor(root_signature, index);
assert(root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV); VKD3D_ASSERT(root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV);
if (gpu_address) if (gpu_address)
{ {
@ -4609,7 +4609,7 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
root_parameter, bindings->descriptor_sets[0], NULL, &buffer_info); root_parameter, bindings->descriptor_sets[0], NULL, &buffer_info);
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL)); VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
assert(index < ARRAY_SIZE(bindings->push_descriptors)); VKD3D_ASSERT(index < ARRAY_SIZE(bindings->push_descriptors));
bindings->push_descriptors[index].u.cbv.vk_buffer = buffer_info.buffer; bindings->push_descriptors[index].u.cbv.vk_buffer = buffer_info.buffer;
bindings->push_descriptors[index].u.cbv.offset = buffer_info.offset; bindings->push_descriptors[index].u.cbv.offset = buffer_info.offset;
bindings->push_descriptor_dirty_mask |= 1u << index; bindings->push_descriptor_dirty_mask |= 1u << index;
@ -4652,7 +4652,7 @@ static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *li
VkBufferView vk_buffer_view; VkBufferView vk_buffer_view;
root_parameter = root_signature_get_root_descriptor(root_signature, index); root_parameter = root_signature_get_root_descriptor(root_signature, index);
assert(root_parameter->parameter_type != D3D12_ROOT_PARAMETER_TYPE_CBV); VKD3D_ASSERT(root_parameter->parameter_type != D3D12_ROOT_PARAMETER_TYPE_CBV);
/* FIXME: Re-use buffer views. */ /* FIXME: Re-use buffer views. */
if (!vkd3d_create_raw_buffer_view(list->device, gpu_address, root_parameter->parameter_type, &vk_buffer_view)) if (!vkd3d_create_raw_buffer_view(list->device, gpu_address, root_parameter->parameter_type, &vk_buffer_view))
@ -4682,7 +4682,7 @@ static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *li
root_parameter, bindings->descriptor_sets[0], &vk_buffer_view, NULL); root_parameter, bindings->descriptor_sets[0], &vk_buffer_view, NULL);
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL)); VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
assert(index < ARRAY_SIZE(bindings->push_descriptors)); VKD3D_ASSERT(index < ARRAY_SIZE(bindings->push_descriptors));
bindings->push_descriptors[index].u.vk_buffer_view = vk_buffer_view; bindings->push_descriptors[index].u.vk_buffer_view = vk_buffer_view;
bindings->push_descriptor_dirty_mask |= 1u << index; bindings->push_descriptor_dirty_mask |= 1u << index;
bindings->push_descriptor_active_mask |= 1u << index; bindings->push_descriptor_active_mask |= 1u << index;
@ -6159,7 +6159,7 @@ static struct d3d12_command_list *unsafe_impl_from_ID3D12CommandList(ID3D12Comma
{ {
if (!iface) if (!iface)
return NULL; return NULL;
assert(iface->lpVtbl == (struct ID3D12CommandListVtbl *)&d3d12_command_list_vtbl); VKD3D_ASSERT(iface->lpVtbl == (struct ID3D12CommandListVtbl *)&d3d12_command_list_vtbl);
return CONTAINING_RECORD(iface, struct d3d12_command_list, ID3D12GraphicsCommandList5_iface); return CONTAINING_RECORD(iface, struct d3d12_command_list, ID3D12GraphicsCommandList5_iface);
} }
@ -6773,7 +6773,7 @@ static HRESULT d3d12_command_queue_signal(struct d3d12_command_queue *command_qu
} }
vk_semaphore = fence->timeline_semaphore; vk_semaphore = fence->timeline_semaphore;
assert(vk_semaphore); VKD3D_ASSERT(vk_semaphore);
} }
else else
{ {
@ -6846,7 +6846,7 @@ static HRESULT d3d12_command_queue_signal(struct d3d12_command_queue *command_qu
return hr; return hr;
vk_semaphore = fence->timeline_semaphore; vk_semaphore = fence->timeline_semaphore;
assert(vk_semaphore); VKD3D_ASSERT(vk_semaphore);
return vkd3d_enqueue_timeline_semaphore(&command_queue->fence_worker, return vkd3d_enqueue_timeline_semaphore(&command_queue->fence_worker,
vk_semaphore, fence, timeline_value, vkd3d_queue); vk_semaphore, fence, timeline_value, vkd3d_queue);
@ -7015,7 +7015,7 @@ static HRESULT d3d12_command_queue_wait_locked(struct d3d12_command_queue *comma
* until we have submitted, so the semaphore cannot be destroyed before the call to vkQueueSubmit. */ * until we have submitted, so the semaphore cannot be destroyed before the call to vkQueueSubmit. */
vkd3d_mutex_unlock(&fence->mutex); vkd3d_mutex_unlock(&fence->mutex);
assert(fence->timeline_semaphore); VKD3D_ASSERT(fence->timeline_semaphore);
timeline_submit_info.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR; timeline_submit_info.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR;
timeline_submit_info.pNext = NULL; timeline_submit_info.pNext = NULL;
timeline_submit_info.waitSemaphoreValueCount = 1; timeline_submit_info.waitSemaphoreValueCount = 1;
@ -7279,7 +7279,7 @@ static HRESULT d3d12_command_queue_flush_ops_locked(struct d3d12_command_queue *
queue->is_flushing = true; queue->is_flushing = true;
assert(queue->aux_op_queue.count == 0); VKD3D_ASSERT(queue->aux_op_queue.count == 0);
while (queue->op_queue.count != 0) while (queue->op_queue.count != 0)
{ {
@ -7569,7 +7569,7 @@ struct d3d12_command_signature *unsafe_impl_from_ID3D12CommandSignature(ID3D12Co
{ {
if (!iface) if (!iface)
return NULL; return NULL;
assert(iface->lpVtbl == &d3d12_command_signature_vtbl); VKD3D_ASSERT(iface->lpVtbl == &d3d12_command_signature_vtbl);
return CONTAINING_RECORD(iface, struct d3d12_command_signature, ID3D12CommandSignature_iface); return CONTAINING_RECORD(iface, struct d3d12_command_signature, ID3D12CommandSignature_iface);
} }