From 1502740d5b36afa729f0fe950e6a67e4e6f9b860 Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Mon, 27 Sep 2021 14:41:31 +0200 Subject: [PATCH] vkd3d-shader/hlsl: Fix a memory leak. Signed-off-by: Giovanni Mascellani Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/hlsl_codegen.c | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 6f8bece9..9c9a3837 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1014,6 +1014,7 @@ static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functio struct liveness liveness = {0}; allocate_temp_registers_recurse(ctx, entry_func->body, &liveness); ctx->temp_count = liveness.reg_count; + vkd3d_free(liveness.regs); } static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output)