vkd3d-shader/hlsl: Process the patch constant function in hlsl_emit_bytecode().

Also, support patch constant function semantics in sm4_sysval_semantic_from_semantic_name().
This commit is contained in:
Shaun Ren
2024-10-15 16:33:21 -04:00
committed by Henri Verbeet
parent aee00ea55a
commit 147f8898ca
Notes: Henri Verbeet 2024-10-16 21:47:54 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1187
4 changed files with 106 additions and 15 deletions

View File

@ -84,7 +84,7 @@ float4 main() : POSITION
return 0;
}
[hull shader fail todo]
[hull shader fail]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
@ -140,7 +140,7 @@ float4 main(uniform float4 b) : POSITION
}
% Patch constant function can't have uniform parameters.
[hull shader fail todo]
[hull shader fail]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;