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vkd3d-shader/hlsl: Process the patch constant function in hlsl_emit_bytecode().
Also, support patch constant function semantics in sm4_sysval_semantic_from_semantic_name().
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Notes:
Henri Verbeet
2024-10-16 21:47:54 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1187
@ -84,7 +84,7 @@ float4 main() : POSITION
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return 0;
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}
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[hull shader fail todo]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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@ -140,7 +140,7 @@ float4 main(uniform float4 b) : POSITION
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}
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% Patch constant function can't have uniform parameters.
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[hull shader fail todo]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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