vkd3d-shader/hlsl: Process the patch constant function in hlsl_emit_bytecode().

Also, support patch constant function semantics in sm4_sysval_semantic_from_semantic_name().
This commit is contained in:
Shaun Ren
2024-10-15 16:33:21 -04:00
committed by Henri Verbeet
parent aee00ea55a
commit 147f8898ca
Notes: Henri Verbeet 2024-10-16 21:47:54 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1187
4 changed files with 106 additions and 15 deletions

View File

@@ -1609,8 +1609,8 @@ bool sm1_usage_from_semantic_name(const char *semantic_name,
bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,
const char *semantic_name, bool output, enum vkd3d_shader_register_type *type, bool *has_idx);
bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *sysval_semantic,
const struct vkd3d_shader_version *version,
bool semantic_compat_mapping, const char *semantic_name, bool output);
const struct vkd3d_shader_version *version, bool semantic_compat_mapping, enum vkd3d_tessellator_domain domain,
const char *semantic_name, unsigned int semantic_idx, bool output, bool is_patch_constant_func);
int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vsir_program *program);