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tests: Add tests for copying block-compressed texture regions of smallest miplevels.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
bcd60c21ca
commit
143f25b12e
@@ -21177,8 +21177,8 @@ static void test_copy_block_compressed_texture(void)
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}
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ID3D12Resource_Unmap(src_buffer, 0, NULL);
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texture = create_default_texture(device,
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8, 8, DXGI_FORMAT_BC2_UNORM, 0, D3D12_RESOURCE_STATE_COPY_DEST);
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texture = create_default_texture2d(device, 8, 8, 1, 4, DXGI_FORMAT_BC2_UNORM,
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D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
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/* copy from buffer to texture */
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dst_location.pResource = texture;
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@@ -21210,6 +21210,16 @@ static void test_copy_block_compressed_texture(void)
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 4, 4, 0, &src_location, &box);
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/* miplevels smaller than 4x4 */
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dst_location.SubresourceIndex = 2;
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set_box(&box, 4, 0, 0, 8, 4, 1);
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 0, 0, 0, &src_location, &box);
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dst_location.SubresourceIndex = 3;
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set_box(&box, 8, 0, 0, 12, 4, 1);
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 0, 0, 0, &src_location, &box);
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transition_resource_state(command_list, texture,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
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@@ -21272,6 +21282,32 @@ static void test_copy_block_compressed_texture(void)
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"Got {0x%08x, 0x%08x, 0x%08x, 0x%08x} at (%u, %u), expected {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
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got.x, got.y, got.z, got.w, x, y, expected.x, expected.y, expected.z, expected.w);
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reset_command_list(command_list, context.allocator);
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get_texture_readback_with_command_list(texture, 2, &rb, queue, command_list);
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block_id = 1;
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expected.x = block_id << 8 | 0;
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expected.y = block_id << 8 | 1;
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expected.z = block_id << 8 | 2;
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expected.w = block_id << 8 | 3;
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got = *get_readback_uvec4(&rb, 0, 0);
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release_resource_readback(&rb);
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ok(compare_uvec4(&got, &expected),
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"Got {0x%08x, 0x%08x, 0x%08x, 0x%08x}, expected {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
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got.x, got.y, got.z, got.w, expected.x, expected.y, expected.z, expected.w);
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reset_command_list(command_list, context.allocator);
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get_texture_readback_with_command_list(texture, 3, &rb, queue, command_list);
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block_id = 2;
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expected.x = block_id << 8 | 0;
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expected.y = block_id << 8 | 1;
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expected.z = block_id << 8 | 2;
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expected.w = block_id << 8 | 3;
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got = *get_readback_uvec4(&rb, 0, 0);
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release_resource_readback(&rb);
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ok(compare_uvec4(&got, &expected),
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"Got {0x%08x, 0x%08x, 0x%08x, 0x%08x}, expected {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
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got.x, got.y, got.z, got.w, expected.x, expected.y, expected.z, expected.w);
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reset_command_list(command_list, context.allocator);
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get_buffer_readback_with_command_list(dst_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
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for (y = 0; y < 24 / format_block_height(DXGI_FORMAT_BC2_UNORM); ++y)
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