vkd3d-shader/hlsl: Parse step() intrinsic.

This commit is contained in:
Francisco Casas
2023-01-13 16:22:41 -03:00
committed by Alexandre Julliard
parent 4e1a4a76d9
commit 13c8e8b856
Notes: Alexandre Julliard 2023-01-19 22:45:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/62
2 changed files with 30 additions and 11 deletions

View File

@@ -1,4 +1,4 @@
[pixel shader todo]
[pixel shader]
uniform float4 f, p;
float4 main() : sv_target
@@ -9,11 +9,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 5.0 -2.6 3.0 2.0
uniform 4 float4 1.0 -4.3 3.0 4.0
todo draw quad
todo probe all rgba (0.0, 0.0, 1.0, 1.0)
draw quad
probe all rgba (0.0, 0.0, 1.0, 1.0)
[pixel shader todo]
[pixel shader]
float4 main() : sv_target
{
float2x2 a = {1, 2, 3, 4};
@@ -23,8 +23,8 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo probe all rgba (1.0, 1.0, 1.0, 0.0)
draw quad
probe all rgba (1.0, 1.0, 1.0, 0.0)
[pixel shader fail]
@@ -38,7 +38,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
float4 main() : sv_target
{
float3x2 a = {8, 0,
@@ -51,5 +51,5 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo probe all rgba (0.0, 1.0, 1.0, 0.0)
draw quad
probe all rgba (0.0, 1.0, 1.0, 0.0)