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vkd3d-shader/spirv: Introduce a UINT64 component type.
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committed by
Alexandre Julliard
parent
fe44873979
commit
13459a55f1
Notes:
Alexandre Julliard
2024-01-02 23:08:54 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/490
@@ -244,4 +244,4 @@ float4 main() : sv_target
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[test]
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uniform 0 uint64_t2 0x300000000 0x500000000
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draw quad
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todo probe all rgba (25769803776.0, 4294967296.0, 30064771072.0, 1.844674404e19) 1
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probe all rgba (25769803776.0, 4294967296.0, 30064771072.0, 1.844674404e19) 1
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