vkd3d-shader/spirv: Introduce a UINT64 component type.

This commit is contained in:
Conor McCarthy
2023-11-21 16:43:36 +10:00
committed by Alexandre Julliard
parent fe44873979
commit 13459a55f1
Notes: Alexandre Julliard 2024-01-02 23:08:54 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/490
4 changed files with 11 additions and 3 deletions

View File

@@ -244,4 +244,4 @@ float4 main() : sv_target
[test]
uniform 0 uint64_t2 0x300000000 0x500000000
draw quad
todo probe all rgba (25769803776.0, 4294967296.0, 30064771072.0, 1.844674404e19) 1
probe all rgba (25769803776.0, 4294967296.0, 30064771072.0, 1.844674404e19) 1