tests/shader-runner: Add tests for 64-bit casts.

This commit is contained in:
Conor McCarthy
2023-11-10 14:48:23 +10:00
committed by Alexandre Julliard
parent 08b8730866
commit 130e7bdf0f
Notes: Alexandre Julliard 2023-11-15 22:58:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/459
5 changed files with 137 additions and 5 deletions

View File

@@ -0,0 +1,57 @@
[require]
shader model >= 5.0
[pixel shader todo]
uniform double2 d;
uniform float2 f;
float4 main() : sv_target
{
double2 n = d / f;
return float4(d.x, d.y, n.x, n.y);
}
[test]
uniform 0 double2 -4.5 8.5
uniform 4 float4 -2.25 4.25 0.0 0.0
todo(sm<6) draw quad
probe all rgba (-4.5, 8.5, 2.0, 2.0)
[require]
shader model >= 6.0
[pixel shader]
uniform uint64_t2 l;
uniform uint2 u;
float4 main() : sv_target
{
uint64_t2 n = l / u;
uint4 result = uint4(l.x, l.y, n.x, n.y);
return result;
}
[test]
uniform 0 uint64_t2 0x500000001 0x100000002
uniform 4 uint4 10 4 0 0
todo draw quad
todo probe all rgba (1.0, 2.0, 2147483648.0, 1073741824.0)
[pixel shader]
uniform int64_t2 l;
uniform int2 i;
float4 main() : sv_target
{
int64_t2 n = l / i;
int4 result = int4(l.x, l.y, n.x, n.y);
return result;
}
[test]
uniform 0 int64_t2 -21474836481 0x100000002
uniform 4 int4 -20 8 0 0
todo draw quad
todo probe all rgba (-1.0, 2.0, 1073741824.0, 536870912.0)