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libs/vkd3d: Add thread-safe API for accessing Vulkan command queues.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
8357908bc2
commit
12ca2bbcf6
@@ -73,8 +73,10 @@ VkDevice vkd3d_get_vk_device(ID3D12Device *device);
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VkInstance vkd3d_get_vk_instance(ID3D12Device *device);
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VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device);
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VkQueue vkd3d_get_vk_queue(ID3D12CommandQueue *queue);
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uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue);
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VkQueue vkd3d_acquire_vk_queue(ID3D12CommandQueue *queue);
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VkQueue vkd3d_get_vk_queue(ID3D12CommandQueue *queue);
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void vkd3d_release_vk_queue(ID3D12CommandQueue *queue);
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HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
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D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
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