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vkd3d-shader/hlsl: Get rid of hlsl_type_is_void().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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ded7b381e5
commit
12acfd9724
@@ -683,7 +683,6 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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unsigned int default_majority, unsigned int modifiers);
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unsigned int hlsl_type_component_count(struct hlsl_type *type);
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unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
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bool hlsl_type_is_void(const struct hlsl_type *type);
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bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
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unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim);
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