vkd3d-shader/fx: Add support for writing DepthStencilState objects.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-06-10 13:05:13 +02:00
committed by Henri Verbeet
parent 1008c49ce6
commit 12947aa50d
Notes: Henri Verbeet 2024-07-08 18:20:04 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/913
9 changed files with 139 additions and 19 deletions

View File

@@ -1631,6 +1631,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
switch (type->class)
{
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_PIXEL_SHADER: