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include: Add D3D12_DRAW_ARGUMENTS.
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@ -123,6 +123,14 @@ typedef struct D3D12_RESOURCE_ALLOCATION_INFO
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UINT64 Alignment;
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} D3D12_RESOURCE_ALLOCATION_INFO;
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typedef struct D3D12_DRAW_ARGUMENTS
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{
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UINT VertexCountPerInstance;
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UINT InstanceCount;
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UINT StartVertexLocation;
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UINT StartInstanceLocation;
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} D3D12_DRAW_ARGUMENTS;
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typedef enum D3D12_HEAP_TYPE
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{
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D3D12_HEAP_TYPE_DEFAULT = 1,
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