diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 8ee67243..140744c8 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -756,9 +756,8 @@ int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages); void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *root_signature); -/* FIXME: Add support for returning error messages (ID3DBlob). */ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, - struct vkd3d_shader_code *dxbc); + struct vkd3d_shader_code *dxbc, char **messages); int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src); @@ -788,7 +787,8 @@ typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_c typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature); typedef int (*PFN_vkd3d_shader_serialize_root_signature)( - const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc); + const struct vkd3d_shader_versioned_root_signature_desc *root_signature, + struct vkd3d_shader_code *dxbc, char **messages); typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src); diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 28159a92..df5f6a24 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2768,6 +2768,8 @@ static unsigned int versioned_root_signature_get_flags(const struct vkd3d_shader struct root_signature_writer_context { + struct vkd3d_shader_message_context message_context; + DWORD *data; size_t position; size_t capacity; @@ -2813,33 +2815,38 @@ static size_t get_chunk_offset(struct root_signature_writer_context *context) static int shader_write_root_signature_header(struct root_signature_writer_context *context) { if (!write_dword(context, TAG_DXBC)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; /* The checksum is computed when all data is generated. */ if (!write_dwords(context, 4, 0x00000000)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, 0x00000001)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; context->total_size_position = context->position; if (!write_dword(context, 0xffffffff)) /* total size */ - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, 1)) /* chunk count */ - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; /* chunk offset */ if (!write_dword(context, (context->position + 1) * sizeof(DWORD))) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, TAG_RTS0)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, 0xffffffff)) /* chunk size */ - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; context->chunk_position = context->position; return VKD3D_OK; + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature header."); + return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_descriptor_ranges(struct root_signature_writer_context *context, @@ -2851,18 +2858,23 @@ static int shader_write_descriptor_ranges(struct root_signature_writer_context * for (i = 0; i < table->descriptor_range_count; ++i) { if (!write_dword(context, ranges[i].range_type)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, ranges[i].descriptor_count)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, ranges[i].base_shader_register)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, ranges[i].register_space)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, ranges[i].descriptor_table_offset)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; } return VKD3D_OK; + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature descriptor ranges."); + return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_descriptor_ranges1(struct root_signature_writer_context *context, @@ -2874,79 +2886,109 @@ static int shader_write_descriptor_ranges1(struct root_signature_writer_context for (i = 0; i < table->descriptor_range_count; ++i) { if (!write_dword(context, ranges[i].range_type)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, ranges[i].descriptor_count)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, ranges[i].base_shader_register)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, ranges[i].register_space)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, ranges[i].flags)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, ranges[i].descriptor_table_offset)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; } return VKD3D_OK; + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature descriptor ranges."); + return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_descriptor_table(struct root_signature_writer_context *context, const struct vkd3d_shader_root_descriptor_table *table) { if (!write_dword(context, table->descriptor_range_count)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */ - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; return shader_write_descriptor_ranges(context, table); + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature root descriptor table."); + return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_descriptor_table1(struct root_signature_writer_context *context, const struct vkd3d_shader_root_descriptor_table1 *table) { if (!write_dword(context, table->descriptor_range_count)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */ - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; return shader_write_descriptor_ranges1(context, table); + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature root descriptor table."); + return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_root_constants(struct root_signature_writer_context *context, const struct vkd3d_shader_root_constants *constants) { if (!write_dword(context, constants->shader_register)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, constants->register_space)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, constants->value_count)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; return VKD3D_OK; + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature root constants."); + return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_root_descriptor(struct root_signature_writer_context *context, const struct vkd3d_shader_root_descriptor *descriptor) { if (!write_dword(context, descriptor->shader_register)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, descriptor->register_space)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; return VKD3D_OK; + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature root descriptor."); + return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_root_descriptor1(struct root_signature_writer_context *context, const struct vkd3d_shader_root_descriptor1 *descriptor) { if (!write_dword(context, descriptor->shader_register)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, descriptor->register_space)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, descriptor->flags)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; return VKD3D_OK; + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature root descriptor."); + return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_root_parameters(struct root_signature_writer_context *context, @@ -2961,11 +3003,11 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co for (i = 0; i < parameter_count; ++i) { if (!write_dword(context, versioned_root_signature_get_parameter_type(desc, i))) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, versioned_root_signature_get_parameter_shader_visibility(desc, i))) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, 0xffffffff)) /* offset */ - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; } for (i = 0; i < parameter_count; ++i) @@ -2993,6 +3035,9 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co break; default: FIXME("Unrecognized type %#x.\n", versioned_root_signature_get_parameter_type(desc, i)); + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE, + "Invalid/unrecognised root signature root parameter type %#x.", + versioned_root_signature_get_parameter_type(desc, i)); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -3001,6 +3046,11 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co } return VKD3D_OK; + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature root parameters."); + return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_static_samplers(struct root_signature_writer_context *context, @@ -3012,34 +3062,39 @@ static int shader_write_static_samplers(struct root_signature_writer_context *co for (i = 0; i < versioned_root_signature_get_static_sampler_count(desc); ++i) { if (!write_dword(context, samplers[i].filter)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, samplers[i].address_u)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, samplers[i].address_v)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, samplers[i].address_w)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_float(context, samplers[i].mip_lod_bias)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, samplers[i].max_anisotropy)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, samplers[i].comparison_func)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, samplers[i].border_colour)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_float(context, samplers[i].min_lod)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_float(context, samplers[i].max_lod)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, samplers[i].shader_register)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, samplers[i].register_space)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, samplers[i].shader_visibility)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; } return VKD3D_OK; + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature static samplers."); + return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_root_signature(struct root_signature_writer_context *context, @@ -3049,30 +3104,36 @@ static int shader_write_root_signature(struct root_signature_writer_context *con int ret; if (!write_dword(context, desc->version)) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, versioned_root_signature_get_parameter_count(desc))) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, get_chunk_offset(context) + 4 * sizeof(DWORD))) /* offset */ - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, versioned_root_signature_get_static_sampler_count(desc))) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; samplers_offset_position = context->position; if (!write_dword(context, 0xffffffff)) /* offset */ - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if (!write_dword(context, versioned_root_signature_get_flags(desc))) - return VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; if ((ret = shader_write_root_parameters(context, desc)) < 0) return ret; context->data[samplers_offset_position] = get_chunk_offset(context); return shader_write_static_samplers(context, desc); + +fail: + vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + "Out of memory while writing root signature."); + return VKD3D_ERROR_OUT_OF_MEMORY; } -static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descriptor_table *descriptor_table) +static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descriptor_table *descriptor_table, + struct vkd3d_shader_message_context *message_context) { bool have_srv_uav_cbv = false; bool have_sampler = false; @@ -3095,6 +3156,8 @@ static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descri else { WARN("Invalid descriptor range type %#x.\n", r->range_type); + vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE, + "Invalid root signature descriptor range type %#x.", r->range_type); return VKD3D_ERROR_INVALID_ARGUMENT; } } @@ -3102,13 +3165,16 @@ static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descri if (have_srv_uav_cbv && have_sampler) { WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n"); + vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES, + "Encountered both CBV/SRV/UAV and sampler descriptor ranges in the same root descriptor table."); return VKD3D_ERROR_INVALID_ARGUMENT; } return VKD3D_OK; } -static int validate_descriptor_table_v_1_1(const struct vkd3d_shader_root_descriptor_table1 *descriptor_table) +static int validate_descriptor_table_v_1_1(const struct vkd3d_shader_root_descriptor_table1 *descriptor_table, + struct vkd3d_shader_message_context *message_context) { bool have_srv_uav_cbv = false; bool have_sampler = false; @@ -3131,6 +3197,8 @@ static int validate_descriptor_table_v_1_1(const struct vkd3d_shader_root_descri else { WARN("Invalid descriptor range type %#x.\n", r->range_type); + vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE, + "Invalid root signature descriptor range type %#x.", r->range_type); return VKD3D_ERROR_INVALID_ARGUMENT; } } @@ -3138,13 +3206,16 @@ static int validate_descriptor_table_v_1_1(const struct vkd3d_shader_root_descri if (have_srv_uav_cbv && have_sampler) { WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n"); + vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES, + "Encountered both CBV/SRV/UAV and sampler descriptor ranges in the same root descriptor table."); return VKD3D_ERROR_INVALID_ARGUMENT; } return VKD3D_OK; } -static int validate_root_signature_desc(const struct vkd3d_shader_versioned_root_signature_desc *desc) +static int validate_root_signature_desc(const struct vkd3d_shader_versioned_root_signature_desc *desc, + struct vkd3d_shader_message_context *message_context) { int ret = VKD3D_OK; unsigned int i; @@ -3157,9 +3228,9 @@ static int validate_root_signature_desc(const struct vkd3d_shader_versioned_root if (type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) { if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0) - ret = validate_descriptor_table_v_1_0(&desc->u.v_1_0.parameters[i].u.descriptor_table); + ret = validate_descriptor_table_v_1_0(&desc->u.v_1_0.parameters[i].u.descriptor_table, message_context); else - ret = validate_descriptor_table_v_1_1(&desc->u.v_1_1.parameters[i].u.descriptor_table); + ret = validate_descriptor_table_v_1_1(&desc->u.v_1_1.parameters[i].u.descriptor_table, message_context); } if (ret < 0) @@ -3170,37 +3241,46 @@ static int validate_root_signature_desc(const struct vkd3d_shader_versioned_root } int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, - struct vkd3d_shader_code *dxbc) + struct vkd3d_shader_code *dxbc, char **messages) { struct root_signature_writer_context context; size_t total_size, chunk_size; uint32_t checksum[4]; int ret; - TRACE("root_signature %p, dxbc %p.\n", root_signature, dxbc); + TRACE("root_signature %p, dxbc %p, messages %p.\n", root_signature, dxbc, messages); + + if (messages) + *messages = NULL; + + memset(&context, 0, sizeof(context)); + if (!vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO, NULL)) + return VKD3D_ERROR; if (root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 && root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1) { + ret = VKD3D_ERROR_INVALID_ARGUMENT; WARN("Root signature version %#x not supported.\n", root_signature->version); - return VKD3D_ERROR_INVALID_ARGUMENT; + vkd3d_shader_error(&context.message_context, VKD3D_SHADER_ERROR_RS_INVALID_VERSION, + "Root signature version %#x is not supported.", root_signature->version); + goto done; } - if ((ret = validate_root_signature_desc(root_signature)) < 0) - return ret; + if ((ret = validate_root_signature_desc(root_signature, &context.message_context)) < 0) + goto done; memset(dxbc, 0, sizeof(*dxbc)); - memset(&context, 0, sizeof(context)); if ((ret = shader_write_root_signature_header(&context)) < 0) { vkd3d_free(context.data); - return ret; + goto done; } if ((ret = shader_write_root_signature(&context, root_signature)) < 0) { vkd3d_free(context.data); - return ret; + goto done; } total_size = context.position * sizeof(DWORD); @@ -3214,7 +3294,14 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro vkd3d_compute_dxbc_checksum(dxbc->code, dxbc->size, checksum); memcpy((uint32_t *)dxbc->code + 1, checksum, sizeof(checksum)); - return VKD3D_OK; + ret = VKD3D_OK; + +done: + vkd3d_shader_message_context_trace_messages(&context.message_context); + if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&context.message_context))) + ret = VKD3D_ERROR_OUT_OF_MEMORY; + vkd3d_shader_message_context_cleanup(&context.message_context); + return ret; } static void free_descriptor_ranges(const struct vkd3d_shader_root_parameter *parameters, unsigned int count) diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 3161087e..d728fdc4 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -61,13 +61,20 @@ enum vkd3d_shader_error { - VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE = 1, - VKD3D_SHADER_ERROR_DXBC_INVALID_MAGIC = 2, - VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM = 3, - VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION = 4, - VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET = 5, - VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE = 6, - VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000, + VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE = 1, + VKD3D_SHADER_ERROR_DXBC_INVALID_MAGIC = 2, + VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM = 3, + VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION = 4, + VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET = 5, + VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE = 6, + + VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000, + + VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000, + VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001, + VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE = 3002, + VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE = 3003, + VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES = 3004, }; enum VKD3D_SHADER_INSTRUCTION_HANDLER diff --git a/libs/vkd3d/vkd3d_main.c b/libs/vkd3d/vkd3d_main.c index 3fd9c1b0..327cdf88 100644 --- a/libs/vkd3d/vkd3d_main.c +++ b/libs/vkd3d/vkd3d_main.c @@ -543,6 +543,7 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc, struct vkd3d_shader_versioned_root_signature_desc vkd3d_desc; struct vkd3d_shader_code dxbc; struct d3d_blob *blob_object; + char *messages; HRESULT hr; int ret; @@ -565,13 +566,19 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc, vkd3d_desc.version = VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0; vkd3d_desc.u.v_1_0 = *(const struct vkd3d_shader_root_signature_desc *)desc; - if ((ret = vkd3d_shader_serialize_root_signature(&vkd3d_desc, &dxbc)) < 0) + if ((ret = vkd3d_shader_serialize_root_signature(&vkd3d_desc, &dxbc, &messages)) < 0) { WARN("Failed to serialize root signature, vkd3d result %d.\n", ret); - if (error_blob) - FIXME("Ignoring error blob %p.\n", error_blob); + if (error_blob && messages) + { + if (FAILED(hr = d3d_blob_create(messages, strlen(messages), &blob_object))) + ERR("Failed to create error blob, hr %#x.\n", hr); + else + *error_blob = &blob_object->ID3DBlob_iface; + } return hresult_from_vkd3d_result(ret); } + vkd3d_shader_free_messages(messages); if (FAILED(hr = d3d_blob_create((void *)dxbc.code, dxbc.size, &blob_object))) { @@ -591,6 +598,7 @@ HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGN const struct vkd3d_shader_versioned_root_signature_desc *vkd3d_desc; struct vkd3d_shader_code dxbc; struct d3d_blob *blob_object; + char *messages; HRESULT hr; int ret; @@ -606,13 +614,19 @@ HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGN *error_blob = NULL; vkd3d_desc = (const struct vkd3d_shader_versioned_root_signature_desc *)desc; - if ((ret = vkd3d_shader_serialize_root_signature(vkd3d_desc, &dxbc)) < 0) + if ((ret = vkd3d_shader_serialize_root_signature(vkd3d_desc, &dxbc, &messages)) < 0) { WARN("Failed to serialize root signature, vkd3d result %d.\n", ret); - if (error_blob) - FIXME("Ignoring error blob %p.\n", error_blob); + if (error_blob && messages) + { + if (FAILED(hr = d3d_blob_create(messages, strlen(messages), &blob_object))) + ERR("Failed to create error blob, hr %#x.\n", hr); + else + *error_blob = &blob_object->ID3DBlob_iface; + } return hresult_from_vkd3d_result(ret); } + vkd3d_shader_free_messages(messages); if (FAILED(hr = d3d_blob_create((void *)dxbc.code, dxbc.size, &blob_object))) { diff --git a/tests/vkd3d_shader_api.c b/tests/vkd3d_shader_api.c index a730c864..e25dd203 100644 --- a/tests/vkd3d_shader_api.c +++ b/tests/vkd3d_shader_api.c @@ -127,7 +127,7 @@ static void test_vkd3d_shader_pfns(void) pfn_vkd3d_shader_compile = vkd3d_shader_compile; pfn_vkd3d_shader_scan = vkd3d_shader_scan; - rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, &dxbc); + rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, &dxbc, NULL); ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc); rc = pfn_vkd3d_shader_parse_root_signature(&dxbc, &root_signature_desc, NULL); ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);