vkd3d-shader: Get rid of hlsl_base_type_to_string().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-02-16 23:52:05 -06:00
committed by Alexandre Julliard
parent 60f7735b20
commit 124069907d
3 changed files with 16 additions and 35 deletions

View File

@@ -496,7 +496,6 @@ static inline void hlsl_src_remove(struct hlsl_src *src)
const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *hlsl_base_type_to_string(const struct hlsl_type *type) DECLSPEC_HIDDEN;
char *hlsl_type_to_string(const struct hlsl_type *type) DECLSPEC_HIDDEN;
char *hlsl_modifiers_to_string(unsigned int modifiers) DECLSPEC_HIDDEN;
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN;