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vkd3d-shader/hlsl: Fix texture reservation trace.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1261,7 +1261,7 @@ static void allocate_textures(struct hlsl_ctx *ctx)
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var->reg.id = var->reg_reservation.index;
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var->reg.id = var->reg_reservation.index;
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var->reg.allocated = true;
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var->reg.allocated = true;
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TRACE("Allocated reserved %s to t%u.\n", var->name, index);
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TRACE("Allocated reserved %s to t%u.\n", var->name, var->reg_reservation.index);
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}
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}
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else if (!var->reg_reservation.type)
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else if (!var->reg_reservation.type)
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{
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{
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