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vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_header().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
661570254d
commit
12190ee3a9
@@ -891,8 +891,8 @@ struct vkd3d_shader_message_context;
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void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
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const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context);
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void shader_sm4_free(struct vkd3d_shader_parser *parser);
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void shader_sm4_read_header(void *data, const DWORD **ptr,
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struct vkd3d_shader_version *shader_version);
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void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
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const uint32_t **ptr, struct vkd3d_shader_version *shader_version);
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void shader_sm4_read_instruction(void *data, const DWORD **ptr,
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struct vkd3d_shader_instruction *ins);
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bool shader_sm4_is_end(void *data, const DWORD **ptr);
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