vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_header().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:51 +02:00
committed by Alexandre Julliard
parent 661570254d
commit 12190ee3a9
4 changed files with 9 additions and 8 deletions

View File

@@ -891,8 +891,8 @@ struct vkd3d_shader_message_context;
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context);
void shader_sm4_free(struct vkd3d_shader_parser *parser);
void shader_sm4_read_header(void *data, const DWORD **ptr,
struct vkd3d_shader_version *shader_version);
void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
const uint32_t **ptr, struct vkd3d_shader_version *shader_version);
void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins);
bool shader_sm4_is_end(void *data, const DWORD **ptr);