vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_header().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:51 +02:00
committed by Alexandre Julliard
parent 661570254d
commit 12190ee3a9
4 changed files with 9 additions and 8 deletions

View File

@@ -1831,7 +1831,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
vkd3d_string_buffer_init(buffer);
shader_version = &compiler.shader_version;
shader_sm4_read_header(parser->data, &ptr, shader_version);
shader_sm4_read_header(parser, &ptr, shader_version);
vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u%s\n", compiler.colours.version,
shader_get_type_prefix(shader_version->type), shader_version->major,
shader_version->minor, compiler.colours.reset);