vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_header().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:51 +02:00
committed by Alexandre Julliard
parent 661570254d
commit 12190ee3a9
4 changed files with 9 additions and 8 deletions

View File

@@ -1110,12 +1110,13 @@ static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_sm4_data *priv)
return &e->param;
}
void shader_sm4_read_header(void *data, const DWORD **ptr, struct vkd3d_shader_version *shader_version)
void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
const uint32_t **ptr, struct vkd3d_shader_version *shader_version)
{
struct vkd3d_sm4_data *priv = data;
struct vkd3d_sm4_data *sm4 = parser->data;
*ptr = priv->start;
*shader_version = priv->shader_version;
*ptr = sm4->start;
*shader_version = sm4->shader_version;
}
static bool shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,