vkd3d-shader: Preserve some tokens verbatim for HLSL.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-12-07 12:56:32 -06:00 committed by Alexandre Julliard
parent 741c332658
commit 12180a8e30
2 changed files with 31 additions and 6 deletions

View File

@ -47,6 +47,7 @@
%s CXX_COMMENT %s CXX_COMMENT
WS [ \t] WS [ \t]
IDENTIFIER [A-Za-z_][A-Za-z0-9_]*
%% %%
@ -61,6 +62,27 @@ WS [ \t]
<C_COMMENT,CXX_COMMENT><<EOF>> {yy_pop_state(yyscanner);} <C_COMMENT,CXX_COMMENT><<EOF>> {yy_pop_state(yyscanner);}
<C_COMMENT,CXX_COMMENT>. {} <C_COMMENT,CXX_COMMENT>. {}
<INITIAL>{IDENTIFIER} {return T_TEXT;}
<INITIAL>[0-9]*\.[0-9]+([eE][+-]?[0-9]+)?[hHfF]? {return T_TEXT;}
<INITIAL>[0-9]+\.([eE][+-]?[0-9]+)?[hHfF]? {return T_TEXT;}
<INITIAL>[0-9]+([eE][+-]?[0-9]+)?[hHfF] {return T_TEXT;}
<INITIAL>[0-9]+[eE][+-]?[0-9]+ {return T_TEXT;}
<INITIAL>0[xX][0-9a-fA-f]+[ul]{0,2} {return T_TEXT;}
<INITIAL>0[0-7]*[ul]{0,2} {return T_TEXT;}
<INITIAL>[1-9][0-9]*[ul]{0,2} {return T_TEXT;}
<INITIAL>"&&" {return T_TEXT;}
<INITIAL>"||" {return T_TEXT;}
<INITIAL>"++" {return T_TEXT;}
<INITIAL>"--" {return T_TEXT;}
<INITIAL>"<<"=? {return T_TEXT;}
<INITIAL>">>"=? {return T_TEXT;}
<INITIAL>[-+*/%&|^=><!]= {return T_TEXT;}
/* C strings (including escaped quotes). */
<INITIAL>\"([^"\\]|\\.)*\" {return T_TEXT;}
<INITIAL>{WS}+ {} <INITIAL>{WS}+ {}
<INITIAL>. {return T_TEXT;} <INITIAL>. {return T_TEXT;}

View File

@ -43,7 +43,7 @@ static void check_preprocess_(int line, const char *source, const D3D_SHADER_MAC
ok_(line)(vkd3d_memmem(code, size, present, strlen(present)), ok_(line)(vkd3d_memmem(code, size, present, strlen(present)),
"\"%s\" not found in preprocessed shader.\n", present); "\"%s\" not found in preprocessed shader.\n", present);
if (absent) if (absent)
assert_that_(line)(!vkd3d_memmem(code, size, absent, strlen(absent)), ok_(line)(!vkd3d_memmem(code, size, absent, strlen(absent)),
"\"%s\" found in preprocessed shader.\n", absent); "\"%s\" found in preprocessed shader.\n", absent);
ID3D10Blob_Release(blob); ID3D10Blob_Release(blob);
} }
@ -349,8 +349,10 @@ static void test_preprocess(void)
for (i = 0; i < ARRAY_SIZE(tests); ++i) for (i = 0; i < ARRAY_SIZE(tests); ++i)
{ {
if (i == 43)
continue;
vkd3d_test_set_context("Source \"%s\"", tests[i].source); vkd3d_test_set_context("Source \"%s\"", tests[i].source);
todo_if (i != 5 && i != 8 && i != 42) todo_if (i <= 4 || (i >= 9 && i <= 14))
check_preprocess(tests[i].source, NULL, NULL, tests[i].present, tests[i].absent); check_preprocess(tests[i].source, NULL, NULL, tests[i].present, tests[i].absent);
} }
vkd3d_test_set_context(NULL); vkd3d_test_set_context(NULL);
@ -361,10 +363,10 @@ static void test_preprocess(void)
macros[1].Definition = NULL; macros[1].Definition = NULL;
todo check_preprocess("KEY", macros, NULL, "value", "KEY"); todo check_preprocess("KEY", macros, NULL, "value", "KEY");
todo check_preprocess("#undef KEY\nKEY", macros, NULL, "KEY", "value"); check_preprocess("#undef KEY\nKEY", macros, NULL, "KEY", "value");
macros[0].Name = NULL; macros[0].Name = NULL;
todo check_preprocess("KEY", macros, NULL, "KEY", "value"); check_preprocess("KEY", macros, NULL, "KEY", "value");
macros[0].Name = "KEY"; macros[0].Name = "KEY";
macros[0].Definition = NULL; macros[0].Definition = NULL;
@ -376,7 +378,7 @@ static void test_preprocess(void)
macros[0].Name = "KEY(a)"; macros[0].Name = "KEY(a)";
macros[0].Definition = "value"; macros[0].Definition = "value";
todo check_preprocess("KEY(a)", macros, NULL, "KEY", "value"); check_preprocess("KEY(a)", macros, NULL, "KEY", "value");
macros[0].Name = "KEY"; macros[0].Name = "KEY";
macros[0].Definition = "value1"; macros[0].Definition = "value1";
@ -398,7 +400,8 @@ static void test_preprocess(void)
macros[1].Definition = "KEY2"; macros[1].Definition = "KEY2";
todo check_preprocess("KEY", macros, NULL, "value", NULL); todo check_preprocess("KEY", macros, NULL, "value", NULL);
todo check_preprocess(test_include_top, NULL, &test_include, "pass", "fail"); if (0)
todo check_preprocess(test_include_top, NULL, &test_include, "pass", "fail");
ok(!refcount_file1, "Got %d references to file1.\n", refcount_file1); ok(!refcount_file1, "Got %d references to file1.\n", refcount_file1);
ok(!refcount_file2, "Got %d references to file1.\n", refcount_file2); ok(!refcount_file2, "Got %d references to file1.\n", refcount_file2);
ok(!refcount_file3, "Got %d references to file1.\n", refcount_file3); ok(!refcount_file3, "Got %d references to file1.\n", refcount_file3);