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vkd3d-shader: Pass a vkd3d_shader_compile_info structure to vkd3d_shader_scan_dxbc().
In order to allow it to handle different source types. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
1c8077546e
commit
11f82d985c
@ -32,7 +32,7 @@ enum vkd3d_shader_structure_type
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/* 1.2 */
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/* 1.2 */
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VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO,
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@ -653,10 +653,11 @@ struct vkd3d_shader_descriptor_info
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unsigned int count;
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unsigned int count;
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};
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};
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struct vkd3d_shader_scan_info
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/* Extends vkd3d_shader_compile_info. */
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struct vkd3d_shader_scan_descriptor_info
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{
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{
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enum vkd3d_shader_structure_type type;
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enum vkd3d_shader_structure_type type;
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void *next;
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const void *next;
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struct vkd3d_shader_descriptor_info *descriptors;
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struct vkd3d_shader_descriptor_info *descriptors;
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unsigned int descriptor_count;
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unsigned int descriptor_count;
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@ -762,9 +763,8 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
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int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst,
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int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst,
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enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
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enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
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int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages);
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struct vkd3d_shader_scan_info *scan_info, char **messages);
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void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
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void vkd3d_shader_free_scan_info(struct vkd3d_shader_scan_info *scan_info);
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature);
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struct vkd3d_shader_signature *signature);
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@ -793,9 +793,9 @@ typedef int (*PFN_vkd3d_shader_serialize_root_signature)(
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typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst,
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typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst,
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enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
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enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
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typedef int (*PFN_vkd3d_shader_scan_dxbc)(const struct vkd3d_shader_code *dxbc,
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typedef int (*PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages);
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struct vkd3d_shader_scan_info *scan_info, char **messages);
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typedef void (*PFN_vkd3d_shader_free_scan_descriptor_info)(
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typedef void (*PFN_vkd3d_shader_free_scan_info)(struct vkd3d_shader_scan_info *scan_info);
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
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typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,
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typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature);
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struct vkd3d_shader_signature *signature);
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@ -111,27 +111,6 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv,
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#endif /* HAVE_SPIRV_TOOLS */
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#endif /* HAVE_SPIRV_TOOLS */
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struct vkd3d_struct
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{
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enum vkd3d_shader_structure_type type;
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const void *next;
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};
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#define vkd3d_find_struct(c, t) vkd3d_find_struct_(c, VKD3D_SHADER_STRUCTURE_TYPE_##t)
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static const void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
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enum vkd3d_shader_structure_type type)
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{
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while (chain)
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{
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if (chain->type == type)
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return chain;
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chain = chain->next;
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}
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return NULL;
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}
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static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval,
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static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval,
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unsigned int index)
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unsigned int index)
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{
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{
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@ -2103,7 +2082,7 @@ struct vkd3d_dxbc_compiler
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uint32_t binding_idx;
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uint32_t binding_idx;
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const struct vkd3d_shader_scan_info *scan_info;
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const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
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unsigned int input_control_point_count;
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unsigned int input_control_point_count;
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unsigned int output_control_point_count;
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unsigned int output_control_point_count;
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bool use_vocp;
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bool use_vocp;
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@ -2134,7 +2113,7 @@ static const char *vkd3d_dxbc_compiler_get_entry_point_name(const struct vkd3d_d
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_scan_info *scan_info)
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const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
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{
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{
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const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
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const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
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const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
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const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
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@ -2216,7 +2195,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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}
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}
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}
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}
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compiler->scan_info = scan_info;
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compiler->scan_descriptor_info = scan_descriptor_info;
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vkd3d_dxbc_compiler_emit_initial_declarations(compiler);
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vkd3d_dxbc_compiler_emit_initial_declarations(compiler);
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@ -5177,13 +5156,13 @@ static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descri
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struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_descriptor_type type,
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struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_descriptor_type type,
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unsigned int register_space, unsigned int register_index)
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unsigned int register_space, unsigned int register_index)
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{
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{
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const struct vkd3d_shader_scan_info *scan_info = compiler->scan_info;
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const struct vkd3d_shader_scan_descriptor_info *descriptor_info = compiler->scan_descriptor_info;
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const struct vkd3d_shader_descriptor_info *d;
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const struct vkd3d_shader_descriptor_info *d;
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unsigned int i;
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unsigned int i;
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for (i = 0; i < scan_info->descriptor_count; ++i)
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for (i = 0; i < descriptor_info->descriptor_count; ++i)
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{
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{
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d = &scan_info->descriptors[i];
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d = &descriptor_info->descriptors[i];
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if (d->type == type && d->register_space == register_space && d->register_index == register_index)
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if (d->type == type && d->register_space == register_space && d->register_index == register_index)
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return d;
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return d;
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}
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}
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@ -6,12 +6,12 @@ global:
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vkd3d_shader_find_signature_element;
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vkd3d_shader_find_signature_element;
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vkd3d_shader_free_messages;
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vkd3d_shader_free_messages;
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vkd3d_shader_free_root_signature;
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vkd3d_shader_free_root_signature;
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vkd3d_shader_free_scan_info;
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vkd3d_shader_free_scan_descriptor_info;
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vkd3d_shader_free_shader_code;
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vkd3d_shader_free_shader_code;
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vkd3d_shader_free_shader_signature;
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vkd3d_shader_free_shader_signature;
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vkd3d_shader_parse_input_signature;
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vkd3d_shader_parse_input_signature;
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vkd3d_shader_parse_root_signature;
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vkd3d_shader_parse_root_signature;
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vkd3d_shader_scan_dxbc;
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vkd3d_shader_scan;
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vkd3d_shader_serialize_root_signature;
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vkd3d_shader_serialize_root_signature;
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local: *;
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local: *;
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@ -285,10 +285,11 @@ void vkd3d_shader_free_messages(char *messages)
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, char **messages)
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struct vkd3d_shader_code *out, char **messages)
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{
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{
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struct vkd3d_shader_scan_descriptor_info scan_descriptor_info;
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struct vkd3d_shader_message_context message_context;
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struct vkd3d_shader_message_context message_context;
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_shader_compile_info scan_info;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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struct vkd3d_shader_scan_info scan_info;
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struct vkd3d_shader_parser parser;
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struct vkd3d_shader_parser parser;
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int ret;
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int ret;
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@ -300,9 +301,12 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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return ret;
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scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
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scan_info = *compile_info;
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scan_info.next = NULL;
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scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
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if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info, messages)) < 0)
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scan_descriptor_info.next = scan_info.next;
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scan_info.next = &scan_descriptor_info;
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if ((ret = vkd3d_shader_scan(&scan_info, messages)) < 0)
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return ret;
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return ret;
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if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
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if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
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@ -317,15 +321,19 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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}
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}
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vkd3d_shader_message_context_cleanup(&message_context);
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vkd3d_shader_message_context_cleanup(&message_context);
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if (ret < 0)
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if (ret < 0)
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{
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return ret;
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return ret;
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}
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vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
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vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compile_info, &scan_info)))
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&parser.shader_desc, compile_info, &scan_descriptor_info)))
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{
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{
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ERR("Failed to create DXBC compiler.\n");
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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vkd3d_shader_parser_destroy(&parser);
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return VKD3D_ERROR;
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return VKD3D_ERROR;
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}
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}
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@ -336,9 +344,8 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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if (instruction.handler_idx == VKD3DSIH_INVALID)
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if (instruction.handler_idx == VKD3DSIH_INVALID)
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{
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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WARN("Encountered unrecognized or invalid instruction.\n");
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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ret = VKD3D_ERROR_INVALID_SHADER;
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vkd3d_shader_parser_destroy(&parser);
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break;
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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}
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if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
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if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
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@ -350,13 +357,13 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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vkd3d_shader_parser_destroy(&parser);
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vkd3d_shader_free_scan_info(&scan_info);
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return ret;
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return ret;
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}
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}
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struct vkd3d_shader_scan_context
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struct vkd3d_shader_scan_context
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{
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{
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struct vkd3d_shader_scan_info *scan_info;
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
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size_t descriptors_size;
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size_t descriptors_size;
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struct vkd3d_shader_message_context message_context;
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struct vkd3d_shader_message_context message_context;
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@ -385,11 +392,12 @@ struct vkd3d_shader_scan_context
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};
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};
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static bool vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
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static bool vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
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struct vkd3d_shader_scan_info *scan_info)
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
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enum vkd3d_shader_log_level log_level, const char *source_name)
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{
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{
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memset(context, 0, sizeof(*context));
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memset(context, 0, sizeof(*context));
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context->scan_info = scan_info;
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context->scan_descriptor_info = scan_descriptor_info;
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return vkd3d_shader_message_context_init(&context->message_context, VKD3D_SHADER_LOG_INFO, NULL);
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return vkd3d_shader_message_context_init(&context->message_context, log_level, source_name);
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}
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}
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static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context)
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static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context)
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@ -471,7 +479,7 @@ static struct vkd3d_shader_descriptor_info *vkd3d_shader_scan_get_uav_descriptor
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for (i = 0; i < context->uav_range_count; ++i)
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for (i = 0; i < context->uav_range_count; ++i)
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{
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{
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if (context->uav_ranges[i].id == range_id)
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if (context->uav_ranges[i].id == range_id)
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return &context->scan_info->descriptors[context->uav_ranges[i].descriptor_idx];
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return &context->scan_descriptor_info->descriptors[context->uav_ranges[i].descriptor_idx];
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}
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}
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return NULL;
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return NULL;
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@ -492,7 +500,7 @@ static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_context *
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{
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{
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struct vkd3d_shader_descriptor_info *d;
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struct vkd3d_shader_descriptor_info *d;
|
||||||
|
|
||||||
if (!context->scan_info)
|
if (!context->scan_descriptor_info)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
|
d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
|
||||||
@ -511,7 +519,7 @@ static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_contex
|
|||||||
{
|
{
|
||||||
struct vkd3d_shader_descriptor_info *d;
|
struct vkd3d_shader_descriptor_info *d;
|
||||||
|
|
||||||
if (!context->scan_info)
|
if (!context->scan_descriptor_info)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
|
d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
|
||||||
@ -523,17 +531,17 @@ static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *c
|
|||||||
enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type,
|
enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type,
|
||||||
unsigned int flags)
|
unsigned int flags)
|
||||||
{
|
{
|
||||||
struct vkd3d_shader_scan_info *scan_info = context->scan_info;
|
struct vkd3d_shader_scan_descriptor_info *info = context->scan_descriptor_info;
|
||||||
struct vkd3d_shader_descriptor_info *d;
|
struct vkd3d_shader_descriptor_info *d;
|
||||||
|
|
||||||
if (!vkd3d_array_reserve((void **)&scan_info->descriptors, &context->descriptors_size,
|
if (!vkd3d_array_reserve((void **)&info->descriptors, &context->descriptors_size,
|
||||||
scan_info->descriptor_count + 1, sizeof(*scan_info->descriptors)))
|
info->descriptor_count + 1, sizeof(*info->descriptors)))
|
||||||
{
|
{
|
||||||
ERR("Failed to allocate descriptor info.\n");
|
ERR("Failed to allocate descriptor info.\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
d = &scan_info->descriptors[scan_info->descriptor_count];
|
d = &info->descriptors[info->descriptor_count];
|
||||||
d->type = type;
|
d->type = type;
|
||||||
d->register_space = register_space;
|
d->register_space = register_space;
|
||||||
d->register_index = register_index;
|
d->register_index = register_index;
|
||||||
@ -541,7 +549,7 @@ static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *c
|
|||||||
d->resource_data_type = resource_data_type;
|
d->resource_data_type = resource_data_type;
|
||||||
d->flags = flags;
|
d->flags = flags;
|
||||||
d->count = 1;
|
d->count = 1;
|
||||||
++scan_info->descriptor_count;
|
++info->descriptor_count;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -568,7 +576,7 @@ static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_sc
|
|||||||
{
|
{
|
||||||
const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb;
|
const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb;
|
||||||
|
|
||||||
if (!context->scan_info)
|
if (!context->scan_descriptor_info)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cb->register_space,
|
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cb->register_space,
|
||||||
@ -581,7 +589,7 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
|
|||||||
const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler;
|
const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler;
|
||||||
unsigned int flags;
|
unsigned int flags;
|
||||||
|
|
||||||
if (!context->scan_info)
|
if (!context->scan_descriptor_info)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE)
|
if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE)
|
||||||
@ -598,7 +606,7 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
|
|||||||
{
|
{
|
||||||
enum vkd3d_shader_descriptor_type type;
|
enum vkd3d_shader_descriptor_type type;
|
||||||
|
|
||||||
if (!context->scan_info)
|
if (!context->scan_descriptor_info)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (resource->reg.reg.type == VKD3DSPR_UAV)
|
if (resource->reg.reg.type == VKD3DSPR_UAV)
|
||||||
@ -609,7 +617,7 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
|
|||||||
resource->register_index, resource_type, resource_data_type, 0);
|
resource->register_index, resource_type, resource_data_type, 0);
|
||||||
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
|
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
|
||||||
vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
|
vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
|
||||||
context->scan_info->descriptor_count - 1);
|
context->scan_descriptor_info->descriptor_count - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context,
|
static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context,
|
||||||
@ -811,31 +819,44 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
|
|||||||
return VKD3D_OK;
|
return VKD3D_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
|
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
|
||||||
struct vkd3d_shader_scan_info *scan_info, char **messages)
|
|
||||||
{
|
{
|
||||||
|
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
|
||||||
struct vkd3d_shader_message_context *message_context;
|
struct vkd3d_shader_message_context *message_context;
|
||||||
struct vkd3d_shader_instruction instruction;
|
struct vkd3d_shader_instruction instruction;
|
||||||
struct vkd3d_shader_scan_context context;
|
struct vkd3d_shader_scan_context context;
|
||||||
struct vkd3d_shader_parser parser;
|
struct vkd3d_shader_parser parser;
|
||||||
int ret;
|
int ret;
|
||||||
|
|
||||||
TRACE("dxbc {%p, %zu}, scan_info %p, messages %p.\n", dxbc->code, dxbc->size, scan_info, messages);
|
TRACE("compile_info %p, messages %p.\n", compile_info, messages);
|
||||||
|
|
||||||
if (messages)
|
if (messages)
|
||||||
*messages = NULL;
|
*messages = NULL;
|
||||||
|
|
||||||
if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO)
|
if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
|
||||||
{
|
{
|
||||||
WARN("Invalid structure type %#x.\n", scan_info->type);
|
WARN("Invalid structure type %#x.\n", compile_info->type);
|
||||||
return VKD3D_ERROR_INVALID_ARGUMENT;
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!vkd3d_shader_scan_context_init(&context, scan_info))
|
if (compile_info->source_type != VKD3D_SHADER_SOURCE_DXBC_TPF)
|
||||||
|
{
|
||||||
|
WARN("Unsupported source type %#x.\n", compile_info->source_type);
|
||||||
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((scan_descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO)))
|
||||||
|
{
|
||||||
|
scan_descriptor_info->descriptors = NULL;
|
||||||
|
scan_descriptor_info->descriptor_count = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!vkd3d_shader_scan_context_init(&context, scan_descriptor_info,
|
||||||
|
compile_info->log_level, compile_info->source_name))
|
||||||
return VKD3D_ERROR;
|
return VKD3D_ERROR;
|
||||||
message_context = &context.message_context;
|
message_context = &context.message_context;
|
||||||
|
|
||||||
if ((ret = vkd3d_shader_parser_init(&parser, dxbc, message_context)) < 0)
|
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, message_context)) < 0)
|
||||||
{
|
{
|
||||||
vkd3d_shader_message_context_trace_messages(message_context);
|
vkd3d_shader_message_context_trace_messages(message_context);
|
||||||
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(message_context)))
|
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(message_context)))
|
||||||
@ -847,8 +868,6 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
|
|||||||
if (TRACE_ON())
|
if (TRACE_ON())
|
||||||
vkd3d_shader_trace(parser.data);
|
vkd3d_shader_trace(parser.data);
|
||||||
|
|
||||||
memset(scan_info, 0, sizeof(*scan_info));
|
|
||||||
|
|
||||||
message_context->line = 2; /* Line 1 is the version token. */
|
message_context->line = 2; /* Line 1 is the version token. */
|
||||||
message_context->column = 1;
|
message_context->column = 1;
|
||||||
while (!shader_sm4_is_end(parser.data, &parser.ptr))
|
while (!shader_sm4_is_end(parser.data, &parser.ptr))
|
||||||
@ -858,14 +877,14 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
|
|||||||
if (instruction.handler_idx == VKD3DSIH_INVALID)
|
if (instruction.handler_idx == VKD3DSIH_INVALID)
|
||||||
{
|
{
|
||||||
WARN("Encountered unrecognized or invalid instruction.\n");
|
WARN("Encountered unrecognized or invalid instruction.\n");
|
||||||
vkd3d_shader_free_scan_info(scan_info);
|
vkd3d_shader_free_scan_descriptor_info(scan_descriptor_info);
|
||||||
ret = VKD3D_ERROR_INVALID_SHADER;
|
ret = VKD3D_ERROR_INVALID_SHADER;
|
||||||
goto done;
|
goto done;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((ret = vkd3d_shader_scan_instruction(&context, &instruction)) < 0)
|
if ((ret = vkd3d_shader_scan_instruction(&context, &instruction)) < 0)
|
||||||
{
|
{
|
||||||
vkd3d_shader_free_scan_info(scan_info);
|
vkd3d_shader_free_scan_descriptor_info(scan_descriptor_info);
|
||||||
goto done;
|
goto done;
|
||||||
}
|
}
|
||||||
++message_context->line;
|
++message_context->line;
|
||||||
@ -882,12 +901,12 @@ done:
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
void vkd3d_shader_free_scan_info(struct vkd3d_shader_scan_info *scan_info)
|
void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
|
||||||
{
|
{
|
||||||
if (!scan_info)
|
if (!scan_descriptor_info)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
vkd3d_free(scan_info->descriptors);
|
vkd3d_free(scan_descriptor_info->descriptors);
|
||||||
}
|
}
|
||||||
|
|
||||||
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
|
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
|
||||||
|
@ -846,7 +846,7 @@ struct vkd3d_dxbc_compiler;
|
|||||||
|
|
||||||
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
|
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
|
||||||
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
|
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
|
||||||
const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
|
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info) DECLSPEC_HIDDEN;
|
||||||
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
|
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
|
||||||
const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
|
const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
|
||||||
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
|
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
|
||||||
@ -941,6 +941,27 @@ static inline unsigned int vkd3d_compact_swizzle(unsigned int swizzle, unsigned
|
|||||||
return compacted_swizzle;
|
return compacted_swizzle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct vkd3d_struct
|
||||||
|
{
|
||||||
|
enum vkd3d_shader_structure_type type;
|
||||||
|
const void *next;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define vkd3d_find_struct(c, t) vkd3d_find_struct_(c, VKD3D_SHADER_STRUCTURE_TYPE_##t)
|
||||||
|
static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
|
||||||
|
enum vkd3d_shader_structure_type type)
|
||||||
|
{
|
||||||
|
while (chain)
|
||||||
|
{
|
||||||
|
if (chain->type == type)
|
||||||
|
return (void *)chain;
|
||||||
|
|
||||||
|
chain = chain->next;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
#define VKD3D_DXBC_MAX_SOURCE_COUNT 6
|
#define VKD3D_DXBC_MAX_SOURCE_COUNT 6
|
||||||
#define VKD3D_DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
|
#define VKD3D_DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
|
||||||
|
|
||||||
|
@ -1376,6 +1376,25 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
|
|||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int vkd3d_scan_dxbc(const D3D12_SHADER_BYTECODE *code,
|
||||||
|
struct vkd3d_shader_scan_descriptor_info *descriptor_info)
|
||||||
|
{
|
||||||
|
struct vkd3d_shader_compile_info compile_info;
|
||||||
|
|
||||||
|
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
|
||||||
|
compile_info.next = descriptor_info;
|
||||||
|
compile_info.source.code = code->pShaderBytecode;
|
||||||
|
compile_info.source.size = code->BytecodeLength;
|
||||||
|
compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
|
||||||
|
compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
|
||||||
|
compile_info.options = NULL;
|
||||||
|
compile_info.option_count = 0;
|
||||||
|
compile_info.log_level = VKD3D_SHADER_LOG_NONE;
|
||||||
|
compile_info.source_name = NULL;
|
||||||
|
|
||||||
|
return vkd3d_shader_scan(&compile_info, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
static HRESULT vkd3d_create_compute_pipeline(struct d3d12_device *device,
|
static HRESULT vkd3d_create_compute_pipeline(struct d3d12_device *device,
|
||||||
const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface,
|
const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface,
|
||||||
VkPipelineLayout vk_pipeline_layout, VkPipeline *vk_pipeline)
|
VkPipelineLayout vk_pipeline_layout, VkPipeline *vk_pipeline)
|
||||||
@ -1409,7 +1428,7 @@ static HRESULT vkd3d_create_compute_pipeline(struct d3d12_device *device,
|
|||||||
|
|
||||||
static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipeline_state *state,
|
static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipeline_state *state,
|
||||||
struct d3d12_device *device, const struct d3d12_root_signature *root_signature,
|
struct d3d12_device *device, const struct d3d12_root_signature *root_signature,
|
||||||
const struct vkd3d_shader_scan_info *shader_info)
|
const struct vkd3d_shader_scan_descriptor_info *shader_info)
|
||||||
{
|
{
|
||||||
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
||||||
struct vkd3d_descriptor_set_context context;
|
struct vkd3d_descriptor_set_context context;
|
||||||
@ -1503,11 +1522,10 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
|
|||||||
struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
|
struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
|
||||||
{
|
{
|
||||||
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
||||||
|
struct vkd3d_shader_scan_descriptor_info shader_info;
|
||||||
struct vkd3d_shader_interface_info shader_interface;
|
struct vkd3d_shader_interface_info shader_interface;
|
||||||
const struct d3d12_root_signature *root_signature;
|
const struct d3d12_root_signature *root_signature;
|
||||||
struct vkd3d_shader_scan_info shader_info;
|
|
||||||
VkPipelineLayout vk_pipeline_layout;
|
VkPipelineLayout vk_pipeline_layout;
|
||||||
struct vkd3d_shader_code dxbc;
|
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
int ret;
|
int ret;
|
||||||
|
|
||||||
@ -1525,11 +1543,9 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
|
|||||||
return E_INVALIDARG;
|
return E_INVALIDARG;
|
||||||
}
|
}
|
||||||
|
|
||||||
dxbc.code = desc->CS.pShaderBytecode;
|
shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
|
||||||
dxbc.size = desc->CS.BytecodeLength;
|
|
||||||
shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
|
|
||||||
shader_info.next = NULL;
|
shader_info.next = NULL;
|
||||||
if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info, NULL)) < 0)
|
if ((ret = vkd3d_scan_dxbc(&desc->CS, &shader_info)) < 0)
|
||||||
{
|
{
|
||||||
WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret);
|
WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret);
|
||||||
return hresult_from_vkd3d_result(ret);
|
return hresult_from_vkd3d_result(ret);
|
||||||
@ -1541,7 +1557,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
|
|||||||
WARN("Failed to create descriptor set layout for UAV counters, hr %#x.\n", hr);
|
WARN("Failed to create descriptor set layout for UAV counters, hr %#x.\n", hr);
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
vkd3d_shader_free_scan_info(&shader_info);
|
vkd3d_shader_free_scan_descriptor_info(&shader_info);
|
||||||
|
|
||||||
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
|
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
|
||||||
shader_interface.next = NULL;
|
shader_interface.next = NULL;
|
||||||
@ -2266,14 +2282,17 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
|
|||||||
|
|
||||||
for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
|
for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
|
||||||
{
|
{
|
||||||
|
struct vkd3d_shader_scan_descriptor_info shader_info =
|
||||||
|
{
|
||||||
|
.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO,
|
||||||
|
};
|
||||||
const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
|
const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
|
||||||
struct vkd3d_shader_scan_info shader_info = {VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO};
|
|
||||||
const struct vkd3d_shader_code dxbc = {b->pShaderBytecode, b->BytecodeLength};
|
const struct vkd3d_shader_code dxbc = {b->pShaderBytecode, b->BytecodeLength};
|
||||||
|
|
||||||
if (!b->pShaderBytecode)
|
if (!b->pShaderBytecode)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info, NULL)) < 0)
|
if ((ret = vkd3d_scan_dxbc(b, &shader_info)) < 0)
|
||||||
{
|
{
|
||||||
WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n",
|
WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n",
|
||||||
shader_stages[i].stage, ret);
|
shader_stages[i].stage, ret);
|
||||||
@ -2291,7 +2310,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
vkd3d_shader_free_scan_info(&shader_info);
|
vkd3d_shader_free_scan_descriptor_info(&shader_info);
|
||||||
|
|
||||||
target_info = NULL;
|
target_info = NULL;
|
||||||
switch (shader_stages[i].stage)
|
switch (shader_stages[i].stage)
|
||||||
|
@ -68,10 +68,14 @@ static void test_invalid_shaders(void)
|
|||||||
|
|
||||||
rc = vkd3d_shader_compile(&info, &spirv, NULL);
|
rc = vkd3d_shader_compile(&info, &spirv, NULL);
|
||||||
ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
|
ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
|
||||||
|
|
||||||
|
rc = vkd3d_shader_scan(&info, NULL);
|
||||||
|
ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void test_vkd3d_shader_pfns(void)
|
static void test_vkd3d_shader_pfns(void)
|
||||||
{
|
{
|
||||||
|
PFN_vkd3d_shader_free_scan_descriptor_info pfn_vkd3d_shader_free_scan_descriptor_info;
|
||||||
PFN_vkd3d_shader_serialize_root_signature pfn_vkd3d_shader_serialize_root_signature;
|
PFN_vkd3d_shader_serialize_root_signature pfn_vkd3d_shader_serialize_root_signature;
|
||||||
PFN_vkd3d_shader_find_signature_element pfn_vkd3d_shader_find_signature_element;
|
PFN_vkd3d_shader_find_signature_element pfn_vkd3d_shader_find_signature_element;
|
||||||
PFN_vkd3d_shader_free_shader_signature pfn_vkd3d_shader_free_shader_signature;
|
PFN_vkd3d_shader_free_shader_signature pfn_vkd3d_shader_free_shader_signature;
|
||||||
@ -79,13 +83,13 @@ static void test_vkd3d_shader_pfns(void)
|
|||||||
PFN_vkd3d_shader_parse_root_signature pfn_vkd3d_shader_parse_root_signature;
|
PFN_vkd3d_shader_parse_root_signature pfn_vkd3d_shader_parse_root_signature;
|
||||||
PFN_vkd3d_shader_free_root_signature pfn_vkd3d_shader_free_root_signature;
|
PFN_vkd3d_shader_free_root_signature pfn_vkd3d_shader_free_root_signature;
|
||||||
PFN_vkd3d_shader_free_shader_code pfn_vkd3d_shader_free_shader_code;
|
PFN_vkd3d_shader_free_shader_code pfn_vkd3d_shader_free_shader_code;
|
||||||
PFN_vkd3d_shader_scan_dxbc pfn_vkd3d_shader_scan_dxbc;
|
|
||||||
PFN_vkd3d_shader_compile pfn_vkd3d_shader_compile;
|
PFN_vkd3d_shader_compile pfn_vkd3d_shader_compile;
|
||||||
|
PFN_vkd3d_shader_scan pfn_vkd3d_shader_scan;
|
||||||
|
|
||||||
struct vkd3d_shader_versioned_root_signature_desc root_signature_desc;
|
struct vkd3d_shader_versioned_root_signature_desc root_signature_desc;
|
||||||
|
struct vkd3d_shader_scan_descriptor_info descriptor_info;
|
||||||
struct vkd3d_shader_signature_element *element;
|
struct vkd3d_shader_signature_element *element;
|
||||||
struct vkd3d_shader_compile_info compile_info;
|
struct vkd3d_shader_compile_info compile_info;
|
||||||
struct vkd3d_shader_scan_info scan_info;
|
|
||||||
struct vkd3d_shader_signature signature;
|
struct vkd3d_shader_signature signature;
|
||||||
struct vkd3d_shader_code dxbc, spirv;
|
struct vkd3d_shader_code dxbc, spirv;
|
||||||
int rc;
|
int rc;
|
||||||
@ -112,6 +116,7 @@ static void test_vkd3d_shader_pfns(void)
|
|||||||
};
|
};
|
||||||
static const struct vkd3d_shader_code vs = {vs_code, sizeof(vs_code)};
|
static const struct vkd3d_shader_code vs = {vs_code, sizeof(vs_code)};
|
||||||
|
|
||||||
|
pfn_vkd3d_shader_free_scan_descriptor_info = vkd3d_shader_free_scan_descriptor_info;
|
||||||
pfn_vkd3d_shader_serialize_root_signature = vkd3d_shader_serialize_root_signature;
|
pfn_vkd3d_shader_serialize_root_signature = vkd3d_shader_serialize_root_signature;
|
||||||
pfn_vkd3d_shader_find_signature_element = vkd3d_shader_find_signature_element;
|
pfn_vkd3d_shader_find_signature_element = vkd3d_shader_find_signature_element;
|
||||||
pfn_vkd3d_shader_free_shader_signature = vkd3d_shader_free_shader_signature;
|
pfn_vkd3d_shader_free_shader_signature = vkd3d_shader_free_shader_signature;
|
||||||
@ -119,8 +124,8 @@ static void test_vkd3d_shader_pfns(void)
|
|||||||
pfn_vkd3d_shader_parse_root_signature = vkd3d_shader_parse_root_signature;
|
pfn_vkd3d_shader_parse_root_signature = vkd3d_shader_parse_root_signature;
|
||||||
pfn_vkd3d_shader_free_root_signature = vkd3d_shader_free_root_signature;
|
pfn_vkd3d_shader_free_root_signature = vkd3d_shader_free_root_signature;
|
||||||
pfn_vkd3d_shader_free_shader_code = vkd3d_shader_free_shader_code;
|
pfn_vkd3d_shader_free_shader_code = vkd3d_shader_free_shader_code;
|
||||||
pfn_vkd3d_shader_scan_dxbc = vkd3d_shader_scan_dxbc;
|
|
||||||
pfn_vkd3d_shader_compile = vkd3d_shader_compile;
|
pfn_vkd3d_shader_compile = vkd3d_shader_compile;
|
||||||
|
pfn_vkd3d_shader_scan = vkd3d_shader_scan;
|
||||||
|
|
||||||
rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, &dxbc);
|
rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, &dxbc);
|
||||||
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
|
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
|
||||||
@ -149,10 +154,13 @@ static void test_vkd3d_shader_pfns(void)
|
|||||||
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
|
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
|
||||||
pfn_vkd3d_shader_free_shader_code(&spirv);
|
pfn_vkd3d_shader_free_shader_code(&spirv);
|
||||||
|
|
||||||
memset(&scan_info, 0, sizeof(scan_info));
|
memset(&descriptor_info, 0, sizeof(descriptor_info));
|
||||||
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
|
descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
|
||||||
rc = pfn_vkd3d_shader_scan_dxbc(&vs, &scan_info, NULL);
|
compile_info.next = &descriptor_info;
|
||||||
|
|
||||||
|
rc = pfn_vkd3d_shader_scan(&compile_info, NULL);
|
||||||
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
|
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
|
||||||
|
pfn_vkd3d_shader_free_scan_descriptor_info(&descriptor_info);
|
||||||
}
|
}
|
||||||
|
|
||||||
START_TEST(vkd3d_shader_api)
|
START_TEST(vkd3d_shader_api)
|
||||||
|
Loading…
Reference in New Issue
Block a user