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vkd3d-shader: Pass a vkd3d_shader_compile_info structure to vkd3d_shader_scan_dxbc().
In order to allow it to handle different source types. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
1c8077546e
commit
11f82d985c
@@ -1376,6 +1376,25 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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return S_OK;
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}
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static int vkd3d_scan_dxbc(const D3D12_SHADER_BYTECODE *code,
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struct vkd3d_shader_scan_descriptor_info *descriptor_info)
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{
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struct vkd3d_shader_compile_info compile_info;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = descriptor_info;
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compile_info.source.code = code->pShaderBytecode;
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compile_info.source.size = code->BytecodeLength;
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compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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compile_info.log_level = VKD3D_SHADER_LOG_NONE;
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compile_info.source_name = NULL;
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return vkd3d_shader_scan(&compile_info, NULL);
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}
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static HRESULT vkd3d_create_compute_pipeline(struct d3d12_device *device,
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const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface,
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VkPipelineLayout vk_pipeline_layout, VkPipeline *vk_pipeline)
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@@ -1409,7 +1428,7 @@ static HRESULT vkd3d_create_compute_pipeline(struct d3d12_device *device,
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static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipeline_state *state,
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struct d3d12_device *device, const struct d3d12_root_signature *root_signature,
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const struct vkd3d_shader_scan_info *shader_info)
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const struct vkd3d_shader_scan_descriptor_info *shader_info)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct vkd3d_descriptor_set_context context;
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@@ -1503,11 +1522,10 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct vkd3d_shader_scan_descriptor_info shader_info;
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struct vkd3d_shader_interface_info shader_interface;
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const struct d3d12_root_signature *root_signature;
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struct vkd3d_shader_scan_info shader_info;
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VkPipelineLayout vk_pipeline_layout;
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struct vkd3d_shader_code dxbc;
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HRESULT hr;
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int ret;
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@@ -1525,11 +1543,9 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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return E_INVALIDARG;
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}
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dxbc.code = desc->CS.pShaderBytecode;
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dxbc.size = desc->CS.BytecodeLength;
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shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
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shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
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shader_info.next = NULL;
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if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info, NULL)) < 0)
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if ((ret = vkd3d_scan_dxbc(&desc->CS, &shader_info)) < 0)
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{
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WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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@@ -1541,7 +1557,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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WARN("Failed to create descriptor set layout for UAV counters, hr %#x.\n", hr);
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return hr;
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}
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vkd3d_shader_free_scan_info(&shader_info);
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vkd3d_shader_free_scan_descriptor_info(&shader_info);
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
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shader_interface.next = NULL;
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@@ -2266,14 +2282,17 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
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{
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struct vkd3d_shader_scan_descriptor_info shader_info =
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{
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.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO,
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};
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const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
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struct vkd3d_shader_scan_info shader_info = {VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO};
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const struct vkd3d_shader_code dxbc = {b->pShaderBytecode, b->BytecodeLength};
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if (!b->pShaderBytecode)
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continue;
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if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info, NULL)) < 0)
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if ((ret = vkd3d_scan_dxbc(b, &shader_info)) < 0)
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{
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WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n",
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shader_stages[i].stage, ret);
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@@ -2291,7 +2310,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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break;
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}
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}
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vkd3d_shader_free_scan_info(&shader_info);
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vkd3d_shader_free_scan_descriptor_info(&shader_info);
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target_info = NULL;
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switch (shader_stages[i].stage)
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