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vkd3d-shader/dxil: Implement DX intrinsic Discard.
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Notes:
Alexandre Julliard
2024-03-27 23:08:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/736
@ -401,6 +401,7 @@ enum dx_intrinsic_opcode
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DX_ATOMIC_BINOP = 78,
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DX_ATOMIC_CMP_XCHG = 79,
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DX_BARRIER = 80,
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DX_DISCARD = 82,
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DX_DERIV_COARSEX = 83,
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DX_DERIV_COARSEY = 84,
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DX_DERIV_FINEX = 85,
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@ -4460,6 +4461,18 @@ static void sm6_parser_emit_dx_create_handle(struct sm6_parser *sm6, enum dx_int
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ins->handler_idx = VKD3DSIH_NOP;
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}
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static void sm6_parser_emit_dx_discard(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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struct vkd3d_shader_instruction *ins = state->ins;
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struct vkd3d_shader_src_param *src_param;
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vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_DISCARD);
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if ((src_param = instruction_src_params_alloc(ins, 1, sm6)))
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src_param_init_from_value(src_param, operands[0]);
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}
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static void sm6_parser_emit_dx_fabs(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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@ -5315,6 +5328,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
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[DX_DERIV_COARSEY ] = {"e", "R", sm6_parser_emit_dx_unary},
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[DX_DERIV_FINEX ] = {"e", "R", sm6_parser_emit_dx_unary},
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[DX_DERIV_FINEY ] = {"e", "R", sm6_parser_emit_dx_unary},
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[DX_DISCARD ] = {"v", "1", sm6_parser_emit_dx_discard},
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[DX_EXP ] = {"g", "R", sm6_parser_emit_dx_unary},
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[DX_FABS ] = {"g", "R", sm6_parser_emit_dx_fabs},
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[DX_FIRST_BIT_HI ] = {"i", "m", sm6_parser_emit_dx_unary},
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@ -9,14 +9,14 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1 2 3 4
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (9, 8, 7, 6)
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uniform 0 float4 -1 8 7 6
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (9, 8, 7, 6)
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uniform 0 float4 9 0 7 6
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (9, 0, 7, 6)
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@ -9,8 +9,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1 2 3 4
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todo(sm<4 | sm>=6 | glsl) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(sm<4 | sm>=6 | glsl) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1, 2, 3, 4)
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