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vkd3d-shader/dxil: Implement DX intrinsic Discard.
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committed by
Alexandre Julliard
parent
8d947ce868
commit
11ee92ed7e
Notes:
Alexandre Julliard
2024-03-27 23:08:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/736
@@ -9,8 +9,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1 2 3 4
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todo(sm<4 | sm>=6 | glsl) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(sm<4 | sm>=6 | glsl) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1, 2, 3, 4)
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