vkd3d: Implement simple pipeline cache.

Ideally, we would like to introduce a Vulkan extension to make vertex
buffer strides and primitive topology dynamic in Vulkan.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-09-12 15:20:02 +02:00
committed by Alexandre Julliard
parent e7eb9ca936
commit 11c00a157c
4 changed files with 201 additions and 46 deletions

View File

@@ -725,17 +725,6 @@ static bool d3d12_command_allocator_add_framebuffer(struct d3d12_command_allocat
return true;
}
static bool d3d12_command_allocator_add_pipeline(struct d3d12_command_allocator *allocator, VkPipeline pipeline)
{
if (!vkd3d_array_reserve((void **)&allocator->pipelines, &allocator->pipelines_size,
allocator->pipeline_count + 1, sizeof(*allocator->pipelines)))
return false;
allocator->pipelines[allocator->pipeline_count++] = pipeline;
return true;
}
static bool d3d12_command_allocator_add_descriptor_pool(struct d3d12_command_allocator *allocator,
VkDescriptorPool pool)
{
@@ -951,12 +940,6 @@ static void d3d12_command_allocator_free_resources(struct d3d12_command_allocato
}
allocator->descriptor_pool_count = 0;
for (i = 0; i < allocator->pipeline_count; ++i)
{
VK_CALL(vkDestroyPipeline(device->vk_device, allocator->pipelines[i], NULL));
}
allocator->pipeline_count = 0;
for (i = 0; i < allocator->framebuffer_count; ++i)
{
VK_CALL(vkDestroyFramebuffer(device->vk_device, allocator->framebuffers[i], NULL));
@@ -1029,7 +1012,6 @@ static ULONG STDMETHODCALLTYPE d3d12_command_allocator_Release(ID3D12CommandAllo
vkd3d_free(allocator->views);
vkd3d_free(allocator->descriptor_pools);
vkd3d_free(allocator->free_descriptor_pools);
vkd3d_free(allocator->pipelines);
vkd3d_free(allocator->framebuffers);
vkd3d_free(allocator->passes);
@@ -1214,10 +1196,6 @@ static HRESULT d3d12_command_allocator_init(struct d3d12_command_allocator *allo
allocator->framebuffers_size = 0;
allocator->framebuffer_count = 0;
allocator->pipelines = NULL;
allocator->pipelines_size = 0;
allocator->pipeline_count = 0;
allocator->descriptor_pools = NULL;
allocator->descriptor_pools_size = 0;
allocator->descriptor_pool_count = 0;
@@ -1837,8 +1815,8 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
return true;
}
static VkPipeline d3d12_command_list_create_graphics_pipeline(struct d3d12_command_list *list,
const struct d3d12_graphics_pipeline_state *state)
static VkPipeline d3d12_command_list_get_or_create_pipeline(struct d3d12_command_list *list,
struct d3d12_graphics_pipeline_state *state)
{
struct VkVertexInputBindingDescription bindings[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
@@ -1846,7 +1824,8 @@ static VkPipeline d3d12_command_list_create_graphics_pipeline(struct d3d12_comma
struct VkPipelineInputAssemblyStateCreateInfo ia_desc;
struct VkPipelineColorBlendStateCreateInfo blend_desc;
struct VkGraphicsPipelineCreateInfo pipeline_desc;
const struct d3d12_device *device = list->device;
struct d3d12_device *device = list->device;
struct vkd3d_pipeline_key pipeline_key;
size_t binding_count = 0;
VkPipeline vk_pipeline;
unsigned int i;
@@ -1878,6 +1857,10 @@ static VkPipeline d3d12_command_list_create_graphics_pipeline(struct d3d12_comma
.pDynamicStates = dynamic_states,
};
memset(&pipeline_key, 0, sizeof(pipeline_key));
pipeline_key.state = state;
pipeline_key.topology = list->primitive_topology;
for (i = 0, mask = 0; i < state->attribute_count; ++i)
{
struct VkVertexInputBindingDescription *b;
@@ -1902,9 +1885,14 @@ static VkPipeline d3d12_command_list_create_graphics_pipeline(struct d3d12_comma
if (!b->stride)
FIXME("Invalid stride for input slot %u.\n", binding);
pipeline_key.strides[binding_count] = list->strides[binding];
++binding_count;
}
if ((vk_pipeline = d3d12_device_find_cached_pipeline(device, &pipeline_key)))
return vk_pipeline;
input_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
input_desc.pNext = NULL;
input_desc.flags = 0;
@@ -1957,13 +1945,14 @@ static VkPipeline d3d12_command_list_create_graphics_pipeline(struct d3d12_comma
return VK_NULL_HANDLE;
}
if (!d3d12_command_allocator_add_pipeline(list->allocator, vk_pipeline))
{
WARN("Failed to add pipeline.\n");
VK_CALL(vkDestroyPipeline(device->vk_device, vk_pipeline, NULL));
return VK_NULL_HANDLE;
}
if (d3d12_device_put_pipeline_to_cache(device, &pipeline_key, vk_pipeline, &state->compiled_pipelines))
return vk_pipeline;
/* Other thread compiled the pipeline before us. */
VK_CALL(vkDestroyPipeline(device->vk_device, vk_pipeline, NULL));
vk_pipeline = d3d12_device_find_cached_pipeline(device, &pipeline_key);
if (!vk_pipeline)
ERR("Could not get the pipeline compiled by other thread from the cache.\n");
return vk_pipeline;
}
@@ -1981,7 +1970,7 @@ static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list
return false;
}
if (!(vk_pipeline = d3d12_command_list_create_graphics_pipeline(list, &list->state->u.graphics)))
if (!(vk_pipeline = d3d12_command_list_get_or_create_pipeline(list, &list->state->u.graphics)))
return false;
VK_CALL(vkCmdBindPipeline(list->vk_command_buffer, list->state->vk_bind_point, vk_pipeline));