mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Introduce struct vkd3d_shader_resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b7fb3a033b
commit
11980c3944
@ -594,6 +594,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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struct vkd3d_sm4_data *priv)
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{
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struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic;
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enum vkd3d_sm4_resource_type resource_type;
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const DWORD *end = &tokens[token_count];
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enum vkd3d_sm4_data_type data_type;
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@ -604,15 +605,15 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
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if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
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{
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FIXME("Unhandled resource type %#x.\n", resource_type);
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ins->declaration.semantic.resource_type = VKD3D_SHADER_RESOURCE_NONE;
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semantic->resource_type = VKD3D_SHADER_RESOURCE_NONE;
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}
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else
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{
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ins->declaration.semantic.resource_type = resource_type_table[resource_type];
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semantic->resource_type = resource_type_table[resource_type];
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}
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reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
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shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &ins->declaration.semantic.reg);
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ins->declaration.semantic.register_index = shader_sm4_map_resource_idx(&ins->declaration.semantic.reg.reg, priv);
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shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg);
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semantic->resource.register_index = shader_sm4_map_resource_idx(&semantic->resource.reg.reg, priv);
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components = *tokens++;
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if ((components & 0xfff0) != (components & 0xf) * 0x1110)
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@ -622,17 +623,17 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
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if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
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{
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FIXME("Unhandled data type %#x.\n", data_type);
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ins->declaration.semantic.resource_data_type = VKD3D_DATA_FLOAT;
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semantic->resource_data_type = VKD3D_DATA_FLOAT;
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}
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else
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{
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ins->declaration.semantic.resource_data_type = data_type_table[data_type];
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semantic->resource_data_type = data_type_table[data_type];
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}
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if (reg_data_type == VKD3D_DATA_UAV)
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ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
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shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.semantic.register_space);
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shader_sm4_read_register_space(priv, &tokens, end, &semantic->resource.register_space);
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}
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static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins,
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@ -869,29 +870,29 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins,
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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struct vkd3d_sm4_data *priv)
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{
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struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
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const DWORD *end = &tokens[token_count];
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shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.raw_resource.dst);
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ins->declaration.raw_resource.register_index = shader_sm4_map_resource_idx(
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&ins->declaration.raw_resource.dst.reg, priv);
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shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
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resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
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ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
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shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.raw_resource.register_space);
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shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
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}
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static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins,
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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struct vkd3d_sm4_data *priv)
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{
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struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
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const DWORD *end = &tokens[token_count];
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shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.structured_resource.reg);
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ins->declaration.structured_resource.register_index = shader_sm4_map_resource_idx(
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&ins->declaration.structured_resource.reg.reg, priv);
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shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
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resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
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ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
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ins->declaration.structured_resource.byte_stride = *tokens++;
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if (ins->declaration.structured_resource.byte_stride % 4)
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FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
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shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);
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resource->byte_stride = *tokens++;
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if (resource->byte_stride % 4)
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FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
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shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
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}
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static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins,
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@ -920,26 +921,27 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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struct vkd3d_sm4_data *priv)
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{
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struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
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const DWORD *end = &tokens[token_count];
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shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg);
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ins->declaration.structured_resource.register_index = shader_sm4_map_resource_idx(
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&ins->declaration.structured_resource.reg.reg, priv);
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ins->declaration.structured_resource.byte_stride = *tokens++;
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if (ins->declaration.structured_resource.byte_stride % 4)
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FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
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shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);
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shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
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resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
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resource->byte_stride = *tokens++;
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if (resource->byte_stride % 4)
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FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
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shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
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}
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static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins,
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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struct vkd3d_sm4_data *priv)
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{
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struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
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const DWORD *end = &tokens[token_count];
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shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &ins->declaration.dst);
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ins->declaration.raw_resource.register_index = shader_sm4_map_resource_idx(&ins->declaration.dst.reg, priv);
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shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.raw_resource.register_space);
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shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
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resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
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shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
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}
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static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins,
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@ -5280,14 +5280,16 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_
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}
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static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *reg, unsigned int register_space, unsigned int register_index,
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enum vkd3d_shader_resource_type resource_type, enum vkd3d_data_type resource_data_type,
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unsigned int structure_stride, bool raw)
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const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
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enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw)
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{
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uint32_t counter_type_id, type_id, ptr_type_id, var_id, counter_var_id = 0;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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SpvStorageClass storage_class = SpvStorageClassUniformConstant;
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const struct vkd3d_shader_register *reg = &resource->reg.reg;
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const struct vkd3d_spirv_resource_type *resource_type_info;
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unsigned int register_space = resource->register_space;
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unsigned int register_index = resource->register_index;
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enum vkd3d_component_type sampled_type;
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struct vkd3d_symbol resource_symbol;
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bool is_uav;
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@ -5373,8 +5375,8 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
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if (instruction->flags)
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FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg, semantic->register_space,
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semantic->register_index, semantic->resource_type, semantic->resource_data_type, 0, false);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->resource,
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semantic->resource_type, semantic->resource_data_type, 0, false);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler *compiler,
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@ -5385,22 +5387,21 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler
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if (instruction->flags)
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FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->dst.reg, resource->register_space,
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resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->resource,
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource;
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const struct vkd3d_shader_register *reg = &resource->reg.reg;
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unsigned int stride = resource->byte_stride;
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if (instruction->flags)
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FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, reg, resource->register_space,
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resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->resource,
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
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}
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static void vkd3d_dxbc_compiler_emit_workgroup_memory(struct vkd3d_dxbc_compiler *compiler,
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@ -569,7 +569,7 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
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{
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shader_addline(buffer, "dcl");
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if (semantic->reg.reg.type == VKD3DSPR_SAMPLER)
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if (semantic->resource.reg.reg.type == VKD3DSPR_SAMPLER)
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{
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switch (semantic->resource_type)
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{
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@ -590,9 +590,9 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
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break;
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}
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}
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else if (semantic->reg.reg.type == VKD3DSPR_RESOURCE || semantic->reg.reg.type == VKD3DSPR_UAV)
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else if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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{
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if (semantic->reg.reg.type == VKD3DSPR_RESOURCE)
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if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
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shader_addline(buffer, "_resource_");
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else
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shader_addline(buffer, "_uav_");
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@ -642,7 +642,7 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
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shader_addline(buffer, "unknown");
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break;
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}
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if (semantic->reg.reg.type == VKD3DSPR_UAV)
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if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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shader_dump_uav_flags(buffer, flags);
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switch (semantic->resource_data_type)
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{
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@ -1361,10 +1361,10 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
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case VKD3DSIH_DCL:
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case VKD3DSIH_DCL_UAV_TYPED:
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shader_dump_decl_usage(buffer, &ins->declaration.semantic, ins->flags, shader_version);
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shader_dump_ins_modifiers(buffer, &ins->declaration.semantic.reg);
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shader_dump_ins_modifiers(buffer, &ins->declaration.semantic.resource.reg);
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shader_addline(buffer, " ");
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shader_dump_dst_param(buffer, &ins->declaration.semantic.reg, shader_version);
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shader_dump_register_space(buffer, ins->declaration.semantic.register_space, shader_version);
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shader_dump_dst_param(buffer, &ins->declaration.semantic.resource.reg, shader_version);
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shader_dump_register_space(buffer, ins->declaration.semantic.resource.register_space, shader_version);
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break;
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case VKD3DSIH_DCL_CONSTANT_BUFFER:
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@ -1469,15 +1469,16 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
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case VKD3DSIH_DCL_RESOURCE_RAW:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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shader_dump_dst_param(buffer, &ins->declaration.raw_resource.dst, shader_version);
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shader_dump_register_space(buffer, ins->declaration.raw_resource.register_space, shader_version);
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shader_dump_dst_param(buffer, &ins->declaration.raw_resource.resource.reg, shader_version);
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shader_dump_register_space(buffer, ins->declaration.raw_resource.resource.register_space, shader_version);
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break;
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case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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shader_dump_dst_param(buffer, &ins->declaration.structured_resource.reg, shader_version);
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shader_dump_dst_param(buffer, &ins->declaration.structured_resource.resource.reg, shader_version);
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shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
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shader_dump_register_space(buffer, ins->declaration.structured_resource.register_space, shader_version);
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shader_dump_register_space(buffer,
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ins->declaration.structured_resource.resource.register_space, shader_version);
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break;
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case VKD3DSIH_DCL_SAMPLER:
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@ -1537,17 +1538,18 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
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shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
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shader_dump_uav_flags(buffer, ins->flags);
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shader_addline(buffer, " ");
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shader_dump_dst_param(buffer, &ins->declaration.raw_resource.dst, shader_version);
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shader_dump_register_space(buffer, ins->declaration.raw_resource.register_space, shader_version);
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shader_dump_dst_param(buffer, &ins->declaration.raw_resource.resource.reg, shader_version);
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shader_dump_register_space(buffer, ins->declaration.raw_resource.resource.register_space, shader_version);
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break;
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case VKD3DSIH_DCL_UAV_STRUCTURED:
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shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
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shader_dump_uav_flags(buffer, ins->flags);
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shader_addline(buffer, " ");
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shader_dump_dst_param(buffer, &ins->declaration.structured_resource.reg, shader_version);
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shader_dump_dst_param(buffer, &ins->declaration.structured_resource.resource.reg, shader_version);
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shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
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shader_dump_register_space(buffer, ins->declaration.structured_resource.register_space, shader_version);
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shader_dump_register_space(buffer,
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ins->declaration.structured_resource.resource.register_space, shader_version);
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break;
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case VKD3DSIH_DEF:
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@ -320,16 +320,28 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
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}
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static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
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enum vkd3d_shader_resource_data_type resource_data_type)
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{
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enum vkd3d_shader_descriptor_type type;
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if (resource->reg.reg.type == VKD3DSPR_UAV)
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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else
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
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resource->register_index, resource_type, resource_data_type, 0);
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
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context->scan_info->descriptor_count - 1);
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}
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static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
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enum vkd3d_shader_resource_data_type resource_data_type;
|
||||
enum vkd3d_shader_descriptor_type type;
|
||||
|
||||
if (semantic->reg.reg.type == VKD3DSPR_UAV)
|
||||
type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
|
||||
else
|
||||
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
|
||||
switch (semantic->resource_data_type)
|
||||
{
|
||||
case VKD3D_DATA_UNORM:
|
||||
@ -352,45 +364,8 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
|
||||
break;
|
||||
}
|
||||
vkd3d_shader_scan_add_descriptor(context, type, semantic->register_space,
|
||||
semantic->register_index, semantic->resource_type, resource_data_type, 0);
|
||||
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
|
||||
vkd3d_shader_scan_add_uav_range(context, semantic->reg.reg.idx[0].offset,
|
||||
context->scan_info->descriptor_count - 1);
|
||||
}
|
||||
|
||||
static void vkd3d_shader_scan_resource_declaration_raw(struct vkd3d_shader_scan_context *context,
|
||||
const struct vkd3d_shader_instruction *instruction)
|
||||
{
|
||||
const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
|
||||
enum vkd3d_shader_descriptor_type type;
|
||||
|
||||
if (resource->dst.reg.type == VKD3DSPR_UAV)
|
||||
type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
|
||||
else
|
||||
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
|
||||
vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
|
||||
resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
|
||||
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
|
||||
vkd3d_shader_scan_add_uav_range(context, resource->dst.reg.idx[0].offset,
|
||||
context->scan_info->descriptor_count - 1);
|
||||
}
|
||||
|
||||
static void vkd3d_shader_scan_resource_declaration_structured(struct vkd3d_shader_scan_context *context,
|
||||
const struct vkd3d_shader_instruction *instruction)
|
||||
{
|
||||
const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource;
|
||||
enum vkd3d_shader_descriptor_type type;
|
||||
|
||||
if (resource->reg.reg.type == VKD3DSPR_UAV)
|
||||
type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
|
||||
else
|
||||
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
|
||||
vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
|
||||
resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
|
||||
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
|
||||
vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
|
||||
context->scan_info->descriptor_count - 1);
|
||||
vkd3d_shader_scan_resource_declaration(context, &semantic->resource,
|
||||
semantic->resource_type, resource_data_type);
|
||||
}
|
||||
|
||||
static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context,
|
||||
@ -408,15 +383,17 @@ static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *cont
|
||||
break;
|
||||
case VKD3DSIH_DCL:
|
||||
case VKD3DSIH_DCL_UAV_TYPED:
|
||||
vkd3d_shader_scan_resource_declaration(context, instruction);
|
||||
vkd3d_shader_scan_typed_resource_declaration(context, instruction);
|
||||
break;
|
||||
case VKD3DSIH_DCL_RESOURCE_RAW:
|
||||
case VKD3DSIH_DCL_UAV_RAW:
|
||||
vkd3d_shader_scan_resource_declaration_raw(context, instruction);
|
||||
vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource,
|
||||
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
|
||||
break;
|
||||
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
|
||||
case VKD3DSIH_DCL_UAV_STRUCTURED:
|
||||
vkd3d_shader_scan_resource_declaration_structured(context, instruction);
|
||||
vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource,
|
||||
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -574,6 +574,13 @@ struct vkd3d_shader_index_range
|
||||
unsigned int register_count;
|
||||
};
|
||||
|
||||
struct vkd3d_shader_resource
|
||||
{
|
||||
struct vkd3d_shader_dst_param reg;
|
||||
unsigned int register_space;
|
||||
unsigned int register_index;
|
||||
};
|
||||
|
||||
enum vkd3d_decl_usage
|
||||
{
|
||||
VKD3D_DECL_USAGE_POSITION = 0,
|
||||
@ -598,8 +605,7 @@ struct vkd3d_shader_semantic
|
||||
unsigned int usage_idx;
|
||||
enum vkd3d_shader_resource_type resource_type;
|
||||
enum vkd3d_data_type resource_data_type;
|
||||
struct vkd3d_shader_dst_param reg;
|
||||
unsigned int register_space, register_index;
|
||||
struct vkd3d_shader_resource resource;
|
||||
};
|
||||
|
||||
enum vkd3d_shader_input_sysval_semantic
|
||||
@ -659,15 +665,13 @@ struct vkd3d_shader_constant_buffer
|
||||
|
||||
struct vkd3d_shader_structured_resource
|
||||
{
|
||||
struct vkd3d_shader_dst_param reg;
|
||||
struct vkd3d_shader_resource resource;
|
||||
unsigned int byte_stride;
|
||||
unsigned int register_space, register_index;
|
||||
};
|
||||
|
||||
struct vkd3d_shader_raw_resource
|
||||
{
|
||||
struct vkd3d_shader_dst_param dst;
|
||||
unsigned int register_space, register_index;
|
||||
struct vkd3d_shader_resource resource;
|
||||
};
|
||||
|
||||
struct vkd3d_shader_tgsm
|
||||
|
Loading…
Reference in New Issue
Block a user