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vkd3d-shader/ir: Validate register counts in input signatures.
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Notes:
Henri Verbeet
2024-10-09 13:19:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1159
@ -6505,6 +6505,26 @@ static bool vsir_validate_src_max_count(struct validation_context *ctx,
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return true;
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}
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static void vsir_validate_signature_element(struct validation_context *ctx,
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const struct shader_signature *signature, const char *signature_type,
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unsigned int idx)
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{
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const struct signature_element *element = &signature->elements[idx];
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if (element->register_count == 0)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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"element %u of %s signature: Invalid zero register count.", idx, signature_type);
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}
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static void vsir_validate_signature(struct validation_context *ctx,
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const struct shader_signature *signature, const char *signature_type)
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{
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unsigned int i;
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for (i = 0; i < signature->element_count; ++i)
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vsir_validate_signature_element(ctx, signature, signature_type, i);
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}
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static const char *name_from_cf_type(enum vsir_control_flow_type type)
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{
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switch (type)
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@ -7054,6 +7074,8 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
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"Patch constant signature is only valid for hull and domain shaders.");
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}
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vsir_validate_signature(&ctx, &program->input_signature, "input");
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if (!(ctx.temps = vkd3d_calloc(ctx.program->temp_count, sizeof(*ctx.temps))))
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goto fail;
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