vkd3d-shader/ir: Store the global flags in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-10-18 22:38:45 +02:00
parent 21e9029177
commit 1113d24a70
Notes: Henri Verbeet 2024-10-22 20:55:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1207
8 changed files with 21 additions and 15 deletions

View File

@@ -774,7 +774,7 @@ enum vkd3d_shader_interpolation_mode
VKD3DSIM_COUNT = 8,
};
enum vkd3d_shader_global_flags
enum vsir_global_flags
{
VKD3DSGF_REFACTORING_ALLOWED = 0x01,
VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS = 0x02,
@@ -1247,7 +1247,7 @@ struct vkd3d_shader_instruction
const struct vkd3d_shader_src_param *predicate;
union
{
enum vkd3d_shader_global_flags global_flags;
enum vsir_global_flags global_flags;
struct vkd3d_shader_semantic semantic;
struct vkd3d_shader_register_semantic register_semantic;
struct vkd3d_shader_primitive_type primitive_type;
@@ -1420,6 +1420,7 @@ struct vsir_program
unsigned int block_count;
unsigned int temp_count;
unsigned int ssa_count;
enum vsir_global_flags global_flags;
bool use_vocp;
bool has_point_size;
bool has_point_coord;