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vkd3d-shader/ir: Store the global flags in struct vsir_program.
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Notes:
Henri Verbeet
2024-10-22 20:55:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1207
@@ -785,6 +785,10 @@ static void msl_generator_generate(struct msl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
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if (gen->program->global_flags)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled global flags %#"PRIx64".", (uint64_t)gen->program->global_flags);
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vkd3d_string_buffer_printf(gen->buffer, "union vkd3d_vec4\n{\n");
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vkd3d_string_buffer_printf(gen->buffer, " uint4 u;\n");
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vkd3d_string_buffer_printf(gen->buffer, " int4 i;\n");
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