vkd3d-shader/ir: Store the global flags in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-10-18 22:38:45 +02:00
parent 21e9029177
commit 1113d24a70
Notes: Henri Verbeet 2024-10-22 20:55:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1207
8 changed files with 21 additions and 15 deletions

View File

@@ -785,6 +785,10 @@ static void msl_generator_generate(struct msl_generator *gen)
vkd3d_string_buffer_printf(gen->buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
if (gen->program->global_flags)
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled global flags %#"PRIx64".", (uint64_t)gen->program->global_flags);
vkd3d_string_buffer_printf(gen->buffer, "union vkd3d_vec4\n{\n");
vkd3d_string_buffer_printf(gen->buffer, " uint4 u;\n");
vkd3d_string_buffer_printf(gen->buffer, " int4 i;\n");