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vkd3d-shader/ir: Store the global flags in struct vsir_program.
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Notes:
Henri Verbeet
2024-10-22 20:55:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1207
@@ -2210,6 +2210,10 @@ static void shader_glsl_generate_declarations(struct vkd3d_glsl_generator *gen)
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group_size->x, group_size->y, group_size->z);
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}
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if (program->global_flags)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled global flags %#"PRIx64".", (uint64_t)program->global_flags);
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shader_glsl_generate_descriptor_declarations(gen);
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shader_glsl_generate_input_declarations(gen);
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shader_glsl_generate_output_declarations(gen);
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