vkd3d-shader/ir: Store the global flags in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-10-18 22:38:45 +02:00
parent 21e9029177
commit 1113d24a70
Notes: Henri Verbeet 2024-10-22 20:55:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1207
8 changed files with 21 additions and 15 deletions

View File

@@ -2210,6 +2210,10 @@ static void shader_glsl_generate_declarations(struct vkd3d_glsl_generator *gen)
group_size->x, group_size->y, group_size->z);
}
if (program->global_flags)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled global flags %#"PRIx64".", (uint64_t)program->global_flags);
shader_glsl_generate_descriptor_declarations(gen);
shader_glsl_generate_input_declarations(gen);
shader_glsl_generate_output_declarations(gen);