vkd3d-shader/ir: Store the global flags in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-10-18 22:38:45 +02:00
parent 21e9029177
commit 1113d24a70
Notes: Henri Verbeet 2024-10-22 20:55:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1207
8 changed files with 21 additions and 15 deletions

View File

@@ -393,14 +393,13 @@ static unsigned int shader_get_float_offset(enum vkd3d_shader_register_type regi
}
}
static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_global_flags global_flags)
static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, enum vsir_global_flags global_flags)
{
unsigned int i;
static const struct
{
enum vkd3d_shader_global_flags flag;
enum vsir_global_flags flag;
const char *name;
}
global_flag_info[] =