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vkd3d-shader/ir: Eliminate struct vkd3d_shader_normaliser.
This commit is contained in:
committed by
Alexandre Julliard
parent
31682c52c7
commit
110e48e54d
Notes:
Alexandre Julliard
2023-05-24 22:33:51 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/181
@@ -1363,25 +1363,8 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
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void dxbc_writer_init(struct dxbc_writer *dxbc);
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int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code);
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struct vkd3d_shader_normaliser
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{
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struct vkd3d_shader_instruction_array instructions;
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unsigned int max_temp_count;
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unsigned int temp_dcl_idx;
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unsigned int instance_count;
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unsigned int phase_body_idx;
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enum vkd3d_shader_opcode phase;
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struct vkd3d_shader_src_param *outpointid_param;
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};
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void shader_normaliser_init(struct vkd3d_shader_normaliser *normaliser,
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struct vkd3d_shader_instruction_array *instructions);
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enum vkd3d_result shader_normaliser_flatten_hull_shader_phases(struct vkd3d_shader_normaliser *normaliser);
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enum vkd3d_result shader_normaliser_normalise_hull_shader_control_point_io(struct vkd3d_shader_normaliser *normaliser,
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const struct shader_signature *input_signature);
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void shader_normaliser_destroy(struct vkd3d_shader_normaliser *normaliser);
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enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd3d_shader_instruction_array *instructions);
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enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io(
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struct vkd3d_shader_instruction_array *instructions, const struct shader_signature *input_signature);
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#endif /* __VKD3D_SHADER_PRIVATE_H */
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