vkd3d-shader/ir: Eliminate struct vkd3d_shader_normaliser.

This commit is contained in:
Conor McCarthy
2023-05-05 17:23:56 +10:00
committed by Alexandre Julliard
parent 31682c52c7
commit 110e48e54d
Notes: Alexandre Julliard 2023-05-24 22:33:51 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/181
3 changed files with 77 additions and 73 deletions

View File

@@ -1363,25 +1363,8 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
void dxbc_writer_init(struct dxbc_writer *dxbc);
int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code);
struct vkd3d_shader_normaliser
{
struct vkd3d_shader_instruction_array instructions;
unsigned int max_temp_count;
unsigned int temp_dcl_idx;
unsigned int instance_count;
unsigned int phase_body_idx;
enum vkd3d_shader_opcode phase;
struct vkd3d_shader_src_param *outpointid_param;
};
void shader_normaliser_init(struct vkd3d_shader_normaliser *normaliser,
struct vkd3d_shader_instruction_array *instructions);
enum vkd3d_result shader_normaliser_flatten_hull_shader_phases(struct vkd3d_shader_normaliser *normaliser);
enum vkd3d_result shader_normaliser_normalise_hull_shader_control_point_io(struct vkd3d_shader_normaliser *normaliser,
const struct shader_signature *input_signature);
void shader_normaliser_destroy(struct vkd3d_shader_normaliser *normaliser);
enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd3d_shader_instruction_array *instructions);
enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io(
struct vkd3d_shader_instruction_array *instructions, const struct shader_signature *input_signature);
#endif /* __VKD3D_SHADER_PRIVATE_H */