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include: Add the IDXGISwapChain3 interface.
For cross-compilation of demos. Ideally we'd just depend on the MinGW-w64 headers for these, but we can't depend on those being new enough to include these interfaces.
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@@ -3,7 +3,12 @@ AM_CFLAGS = @VKD3D_CFLAGS@
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AM_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/dummy -I$(srcdir)/include/private
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widl_headers = \
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include/d3d12.h
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include/d3d12.h \
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include/dxgi.h \
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include/dxgi1_2.h \
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include/dxgi1_3.h \
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include/dxgi1_4.h \
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include/dxgitype.h
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vkd3d_public_headers = \
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include/d3d12.h \
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@@ -66,6 +71,7 @@ vkd3d_v_widl_ = $(vkd3d_v_widl_@AM_DEFAULT_V@)
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vkd3d_v_widl_0 = @echo " WIDL " $@;
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vkd3d_v_widl_1 =
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EXTRA_DIST += $(widl_headers) $(widl_headers:.h=.idl)
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$(widl_headers): %.h: %.idl
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$(VKD3D_V_WIDL)$(WIDL) -o $@ $<
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