vkd3d-shader/msl: Ignore the PARTIALPRECISION destination modifier.

This commit is contained in:
Giovanni Mascellani
2025-05-29 21:47:38 +02:00
committed by Henri Verbeet
parent 9f5db1e3e4
commit 10be58a74f
Notes: Henri Verbeet 2025-06-02 21:02:17 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1527

View File

@@ -545,6 +545,9 @@ static void VKD3D_PRINTF_FUNC(3, 4) msl_print_assignment(
uint32_t modifiers = dst->vsir->modifiers;
va_list args;
/* It is always legitimate to ignore _pp. */
modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
if (dst->vsir->shift)
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);