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vkd3d-shader/hlsl: Parse the mul() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
62fa53f9b6
commit
10917a7f47
@@ -17,5 +17,5 @@ uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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uniform 8 float4 0.1 0.3 0.0 0.0
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uniform 12 float4 0.2 0.4 0.0 0.0
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todo draw quad
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draw quad
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probe all rgba (0.17, 0.39, 0.17, 0.39) 1
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@@ -18,5 +18,5 @@ uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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uniform 8 float4 0.1 0.3 0.0 0.0
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uniform 12 float4 0.2 0.4 0.0 0.0
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todo draw quad
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draw quad
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probe all rgba (0.17, 0.39, 0.17, 0.39) 1
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@@ -12,7 +12,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (30.0, 70.0, 110.0, 150.0)
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[pixel shader]
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@@ -28,7 +28,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (90.0, 100.0, 110.0, 120.0)
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[pixel shader]
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@@ -44,7 +44,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (14.0, 38.0, 62.0, 86.0)
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[pixel shader]
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@@ -60,7 +60,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (38.0, 44.0, 50.0, 56.0)
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[pixel shader]
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@@ -75,7 +75,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (14.0, 32.0, 50.0, 0.0)
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[pixel shader]
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@@ -90,7 +90,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (30.0, 36.0, 42.0, 0.0)
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[pixel shader]
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@@ -106,7 +106,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (50.0, 60.0, 70.0, 80.0)
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[pixel shader]
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@@ -122,7 +122,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (50.0, 60.0, 70.0, 80.0)
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[pixel shader]
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@@ -138,7 +138,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (10.0, 20.0, 30.0, 40.0)
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[pixel shader]
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@@ -154,7 +154,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (10.0, 50.0, 90.0, 130.0)
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[pixel shader]
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@@ -170,7 +170,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (10.0, 20.0, 30.0, 40.0)
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[pixel shader]
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@@ -186,7 +186,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (10.0, 50.0, 90.0, 130.0)
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[pixel shader]
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@@ -202,7 +202,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (90.0, 100.0, 110.0, 120.0)
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[pixel shader]
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@@ -218,7 +218,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (5.0, 10.0, 15.0, 20.0)
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[pixel shader]
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@@ -234,7 +234,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 4.0, 6.0, 8.0)
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[pixel shader]
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@@ -250,7 +250,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (30.0, 70.0, 110.0, 150.0)
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[pixel shader]
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@@ -268,7 +268,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (83.0, 98.0, 113.0, 128.0)
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[pixel shader]
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@@ -286,5 +286,5 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (78.0, 96.0, 114.0, 0.0)
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