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vkd3d-shader/hlsl: Implement texCUBEbias().
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Notes:
Henri Verbeet
2025-09-03 13:09:54 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1698
@@ -4748,7 +4748,8 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
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}
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}
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if (!strcmp(name, "tex2Dbias")
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if (!strcmp(name, "tex2Dbias")
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|| !strcmp(name, "tex2Dlod"))
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|| !strcmp(name, "tex2Dlod")
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|| !strcmp(name, "texCUBEbias"))
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{
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{
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struct hlsl_ir_node *lod, *c;
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struct hlsl_ir_node *lod, *c;
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@@ -4900,6 +4901,12 @@ static bool intrinsic_texCUBE(struct hlsl_ctx *ctx,
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return intrinsic_tex(ctx, params, loc, "texCUBE", HLSL_SAMPLER_DIM_CUBE);
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return intrinsic_tex(ctx, params, loc, "texCUBE", HLSL_SAMPLER_DIM_CUBE);
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}
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}
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static bool intrinsic_texCUBEbias(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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return intrinsic_tex(ctx, params, loc, "texCUBEbias", HLSL_SAMPLER_DIM_CUBE);
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}
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static bool intrinsic_texCUBEgrad(struct hlsl_ctx *ctx,
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static bool intrinsic_texCUBEgrad(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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{
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@@ -5375,6 +5382,7 @@ intrinsic_functions[] =
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{"tex3Dgrad", 4, false, intrinsic_tex3Dgrad},
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{"tex3Dgrad", 4, false, intrinsic_tex3Dgrad},
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{"tex3Dproj", 2, false, intrinsic_tex3Dproj},
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{"tex3Dproj", 2, false, intrinsic_tex3Dproj},
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{"texCUBE", -1, false, intrinsic_texCUBE},
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{"texCUBE", -1, false, intrinsic_texCUBE},
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{"texCUBEbias", 2, false, intrinsic_texCUBEbias},
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{"texCUBEgrad", 4, false, intrinsic_texCUBEgrad},
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{"texCUBEgrad", 4, false, intrinsic_texCUBEgrad},
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{"texCUBEproj", 2, false, intrinsic_texCUBEproj},
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{"texCUBEproj", 2, false, intrinsic_texCUBEproj},
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{"transpose", 1, true, intrinsic_transpose},
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{"transpose", 1, true, intrinsic_transpose},
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@@ -121,7 +121,7 @@ probe (0, 0) f32(0.0, 0.0, 10.0, 0.0)
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shader model >= 3.0
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shader model >= 3.0
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options: backcompat
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options: backcompat
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[pixel shader fail(sm>=5.1) todo(sm<5.1)]
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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sampler s;
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sampler s;
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float bias;
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float bias;
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@@ -134,13 +134,13 @@ float4 main(float2 coord : texcoord) : sv_target
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[test]
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[test]
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uniform 0 float 7.9
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uniform 0 float 7.9
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todo draw quad
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draw quad
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probe (0, 0) f32(10.0, 0.0, 10.0, 0.0)
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probe (0, 0) f32(10.0, 0.0, 10.0, 0.0)
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uniform 0 float 8.4
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uniform 0 float 8.4
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todo draw quad
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draw quad
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probe (0, 0) f32(4.0, 0.0, 10.0, 0.0)
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probe (0, 0) f32(4.0, 0.0, 10.0, 0.0)
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uniform 0 float 8.9
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uniform 0 float 8.9
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todo draw quad
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draw quad
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probe (0, 0) f32(0.0, 0.0, 10.0, 0.0)
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probe (0, 0) f32(0.0, 0.0, 10.0, 0.0)
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