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vkd3d-shader/hlsl: Implement texCUBEbias().
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Notes:
Henri Verbeet
2025-09-03 13:09:54 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1698
@@ -121,7 +121,7 @@ probe (0, 0) f32(0.0, 0.0, 10.0, 0.0)
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shader model >= 3.0
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options: backcompat
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[pixel shader fail(sm>=5.1) todo(sm<5.1)]
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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sampler s;
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float bias;
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@@ -134,13 +134,13 @@ float4 main(float2 coord : texcoord) : sv_target
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[test]
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uniform 0 float 7.9
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todo draw quad
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draw quad
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probe (0, 0) f32(10.0, 0.0, 10.0, 0.0)
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uniform 0 float 8.4
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todo draw quad
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draw quad
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probe (0, 0) f32(4.0, 0.0, 10.0, 0.0)
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uniform 0 float 8.9
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todo draw quad
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draw quad
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probe (0, 0) f32(0.0, 0.0, 10.0, 0.0)
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