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vkd3d-shader/ir: Count how many jumps target each loop.
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Notes:
Alexandre Julliard
2024-04-11 17:05:43 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/764
@ -3056,6 +3056,9 @@ struct vsir_cfg
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* block), but we still try to keep `begin' as forward as
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* possible, to keep the loop scope as small as possible. */
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bool synthetic;
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/* The number of jump instructions (both conditional and
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* unconditional) that target this loop. */
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unsigned int target_count;
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} *loop_intervals;
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size_t loop_interval_count, loop_interval_capacity;
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@ -3104,6 +3107,7 @@ static enum vkd3d_result vsir_cfg_add_loop_interval(struct vsir_cfg *cfg, unsign
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interval->begin = begin;
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interval->end = end;
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interval->synthetic = synthetic;
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interval->target_count = 0;
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return VKD3D_OK;
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}
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@ -4106,13 +4110,18 @@ fail:
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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static void vsir_cfg_remove_trailing_continue(struct vsir_cfg_structure_list *list, unsigned int target)
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static void vsir_cfg_remove_trailing_continue(struct vsir_cfg *cfg,
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struct vsir_cfg_structure_list *list, unsigned int target)
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{
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struct vsir_cfg_structure *last = &list->structures[list->count - 1];
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if (last->type == STRUCTURE_TYPE_JUMP && last->u.jump.type == JUMP_CONTINUE
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&& !last->u.jump.condition && last->u.jump.target == target)
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{
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--list->count;
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assert(cfg->loop_intervals[target].target_count > 0);
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--cfg->loop_intervals[target].target_count;
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}
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}
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static struct vsir_cfg_structure *vsir_cfg_get_trailing_break(struct vsir_cfg_structure_list *list)
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@ -4143,7 +4152,8 @@ static struct vsir_cfg_structure *vsir_cfg_get_trailing_break(struct vsir_cfg_st
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* instructions are continue and continue, or continue and break. But
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* in practice I don't think those situations can happen given the
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* previous passes we do on the program, so we don't care. */
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static enum vkd3d_result vsir_cfg_move_breaks_out_of_selections(struct vsir_cfg_structure_list *list)
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static enum vkd3d_result vsir_cfg_move_breaks_out_of_selections(struct vsir_cfg *cfg,
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struct vsir_cfg_structure_list *list)
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{
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struct vsir_cfg_structure *selection, *if_break, *else_break, *new_break;
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unsigned int if_target, else_target, max_target;
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@ -4166,6 +4176,7 @@ static enum vkd3d_result vsir_cfg_move_breaks_out_of_selections(struct vsir_cfg_
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return VKD3D_ERROR_OUT_OF_MEMORY;
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new_break->u.jump.type = JUMP_BREAK;
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new_break->u.jump.target = max_target;
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++cfg->loop_intervals[max_target].target_count;
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/* Pointer `selection' could have been invalidated by the append
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* operation. */
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@ -4173,14 +4184,24 @@ static enum vkd3d_result vsir_cfg_move_breaks_out_of_selections(struct vsir_cfg_
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assert(selection->type == STRUCTURE_TYPE_SELECTION);
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if (if_target == max_target)
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{
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--selection->u.selection.if_body.count;
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assert(cfg->loop_intervals[if_target].target_count > 0);
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--cfg->loop_intervals[if_target].target_count;
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}
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if (else_target == max_target)
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{
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--selection->u.selection.else_body.count;
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assert(cfg->loop_intervals[else_target].target_count > 0);
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--cfg->loop_intervals[else_target].target_count;
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}
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return VKD3D_OK;
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}
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static enum vkd3d_result vsir_cfg_synthesize_selections(struct vsir_cfg_structure_list *list)
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static enum vkd3d_result vsir_cfg_synthesize_selections(struct vsir_cfg *cfg,
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struct vsir_cfg_structure_list *list)
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{
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enum vkd3d_result ret;
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size_t i;
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@ -4217,10 +4238,10 @@ static enum vkd3d_result vsir_cfg_synthesize_selections(struct vsir_cfg_structur
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*structure = new_selection;
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list->count = i + 1;
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if ((ret = vsir_cfg_synthesize_selections(&structure->u.selection.else_body)) < 0)
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if ((ret = vsir_cfg_synthesize_selections(cfg, &structure->u.selection.else_body)) < 0)
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return ret;
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if ((ret = vsir_cfg_move_breaks_out_of_selections(list)) < 0)
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if ((ret = vsir_cfg_move_breaks_out_of_selections(cfg, list)) < 0)
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return ret;
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break;
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@ -4247,22 +4268,54 @@ static enum vkd3d_result vsir_cfg_optimize_recurse(struct vsir_cfg *cfg, struct
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if (loop_body->count == 0)
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continue;
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vsir_cfg_remove_trailing_continue(loop_body, loop->u.loop.idx);
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vsir_cfg_remove_trailing_continue(cfg, loop_body, loop->u.loop.idx);
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if ((ret = vsir_cfg_optimize_recurse(cfg, loop_body)) < 0)
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return ret;
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if ((ret = vsir_cfg_synthesize_selections(loop_body)) < 0)
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if ((ret = vsir_cfg_synthesize_selections(cfg, loop_body)) < 0)
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return ret;
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}
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return VKD3D_OK;
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}
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static void vsir_cfg_count_targets(struct vsir_cfg *cfg, struct vsir_cfg_structure_list *list)
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{
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size_t i;
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for (i = 0; i < list->count; ++i)
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{
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struct vsir_cfg_structure *structure = &list->structures[i];
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switch (structure->type)
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{
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case STRUCTURE_TYPE_BLOCK:
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break;
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case STRUCTURE_TYPE_LOOP:
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vsir_cfg_count_targets(cfg, &structure->u.loop.body);
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break;
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case STRUCTURE_TYPE_SELECTION:
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vsir_cfg_count_targets(cfg, &structure->u.selection.if_body);
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vsir_cfg_count_targets(cfg, &structure->u.selection.else_body);
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break;
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case STRUCTURE_TYPE_JUMP:
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if (structure->u.jump.type == JUMP_BREAK || structure->u.jump.type == JUMP_CONTINUE)
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++cfg->loop_intervals[structure->u.jump.target].target_count;
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break;
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}
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}
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}
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static enum vkd3d_result vsir_cfg_optimize(struct vsir_cfg *cfg)
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{
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enum vkd3d_result ret;
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vsir_cfg_count_targets(cfg, &cfg->structured_program);
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ret = vsir_cfg_optimize_recurse(cfg, &cfg->structured_program);
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if (TRACE_ON())
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