ci: Define VKD3D_TEST_DEBUG when running the CI scripts.

Essentially to make d3d12.log more readable.
This commit is contained in:
Giovanni Mascellani
2025-03-14 11:36:36 +01:00
committed by Henri Verbeet
parent 0dff53ada7
commit 101f070f12
Notes: Henri Verbeet 2025-03-17 15:29:57 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1429
2 changed files with 10 additions and 0 deletions

View File

@@ -20,12 +20,14 @@ test-win-64:
variables:
TEST_ARCH: "64"
VKD3D_TEST_SKIP_DXC: "1"
VKD3D_TEST_DEBUG: '1'
test-win-32:
extends: .test-win
variables:
TEST_ARCH: "32"
VKD3D_TEST_SKIP_DXC: "1"
VKD3D_TEST_DEBUG: '1'
test-win-64-dxc:
stage: test
@@ -37,6 +39,8 @@ test-win-64-dxc:
- job: build-crosstest
tags:
- win10-21h2
variables:
VKD3D_TEST_DEBUG: '1'
script:
- 'Invoke-WebRequest -Uri "https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2407/dxc_2024_07_31.zip" -OutFile ".\dxc.zip"'
- 'Expand-Archive -Path "dxc.zip" -DestinationPath ".\dxc"'