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ci: Define VKD3D_TEST_DEBUG when running the CI scripts.
Essentially to make d3d12.log more readable.
This commit is contained in:
committed by
Henri Verbeet
parent
0dff53ada7
commit
101f070f12
Notes:
Henri Verbeet
2025-03-17 15:29:57 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1429
@@ -20,12 +20,14 @@ test-win-64:
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variables:
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TEST_ARCH: "64"
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VKD3D_TEST_SKIP_DXC: "1"
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VKD3D_TEST_DEBUG: '1'
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test-win-32:
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extends: .test-win
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variables:
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TEST_ARCH: "32"
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VKD3D_TEST_SKIP_DXC: "1"
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VKD3D_TEST_DEBUG: '1'
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test-win-64-dxc:
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stage: test
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@@ -37,6 +39,8 @@ test-win-64-dxc:
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- job: build-crosstest
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tags:
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- win10-21h2
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variables:
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VKD3D_TEST_DEBUG: '1'
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script:
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- 'Invoke-WebRequest -Uri "https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2407/dxc_2024_07_31.zip" -OutFile ".\dxc.zip"'
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- 'Expand-Archive -Path "dxc.zip" -DestinationPath ".\dxc"'
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