vkd3d-shader/tpf: Use 'movc' to implement ternary operator.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-07-25 08:46:28 +02:00
committed by Alexandre Julliard
parent 2fb0c2d187
commit 1002a6b357
Notes: Alexandre Julliard 2023-09-07 23:01:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/268
6 changed files with 100 additions and 1 deletions

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@@ -46,3 +46,18 @@ float4 main() : sv_target
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe all rgba (0.5, 0.6, 0.7, 0.0)
[pixel shader]
float4 x, y, z;
float4 main() : sv_target
{
return x ? y : z;
}
[test]
uniform 0 float4 0.0 1.0 0.0 -3.0
uniform 4 float4 1.0 2.0 3.0 4.0
uniform 8 float4 5.0 6.0 7.0 8.0
draw quad
probe all rgba (5.0, 2.0, 7.0, 4.0)