vkd3d-shader/hlsl: Set default values for annotations variables.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-06-15 19:56:25 +02:00
committed by Henri Verbeet
parent 4d2ce385a7
commit 0f7ac0a054
Notes: Henri Verbeet 2024-07-08 18:55:00 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/918
3 changed files with 29 additions and 6 deletions

View File

@@ -388,6 +388,7 @@ struct hlsl_attribute
#define HLSL_STORAGE_LINEAR 0x00010000
#define HLSL_MODIFIER_SINGLE 0x00020000
#define HLSL_MODIFIER_EXPORT 0x00040000
#define HLSL_STORAGE_ANNOTATION 0x00080000
#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_MODIFIER_VOLATILE | \
HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
@@ -841,6 +842,8 @@ struct hlsl_scope
bool loop;
/* The scope was created for the switch statement. */
bool _switch;
/* The scope contains annotation variables. */
bool annotations;
};
struct hlsl_profile_info