diff --git a/tests/d3d12.c b/tests/d3d12.c index 61c81bd7..0b22d268 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -3648,6 +3648,7 @@ static void test_bundle_state_inheritance(void) static void test_shader_instructions(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + const D3D12_SHADER_BYTECODE *current_ps; ID3D12GraphicsCommandList *command_list; D3D12_HEAP_PROPERTIES heap_properties; struct draw_test_context_desc desc; @@ -3683,9 +3684,36 @@ static void test_shader_instructions(void) 0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, }; - const D3D12_SHADER_BYTECODE ps_dot2 = {ps_dot2_code, sizeof(ps_dot2_code)}; + static const D3D12_SHADER_BYTECODE ps_dot2 = {ps_dot2_code, sizeof(ps_dot2_code)}; + static const DWORD ps_if_code[] = + { + /* compiled with /Gfp option */ +#if 0 + float4 src0; + + void main(out float4 dst : SV_Target) + { + if (src0.x) + dst = float4(0, 1, 0, 1); + else + dst = float4(1, 0, 0, 1); + } +#endif + 0x43425844, 0xfe5b6a47, 0x123f8934, 0xfa5910fe, 0x497aad93, 0x00000001, 0x0000012c, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000b4, 0x00000050, 0x0000002d, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000001, 0x0b000039, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000, + 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, + 0x01000012, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, + 0x3f800000, 0x01000015, 0x0100003e + }; + static const D3D12_SHADER_BYTECODE ps_if = {ps_if_code, sizeof(ps_if_code)}; static const struct { + const D3D12_SHADER_BYTECODE *ps; struct { struct vec4 src0; @@ -3695,8 +3723,11 @@ static void test_shader_instructions(void) } tests[] = { - {{{1.0f, 1.0f}, {1.0f, 1.0f}}, {2.0f}}, - {{{1.0f, 1.0f}, {2.0f, 3.0f}}, {5.0f}}, + {&ps_dot2, {{1.0f, 1.0f}, {1.0f, 1.0f}}, {2.0f}}, + {&ps_dot2, {{1.0f, 1.0f}, {2.0f, 3.0f}}, {5.0f}}, + + {&ps_if, {{0.0f}}, {1.0f, 0.0f, 0.0f, 1.0f}}, + {&ps_if, {{1.0f}}, {0.0f, 1.0f, 0.0f, 1.0f}}, }; memset(&desc, 0, sizeof(desc)); @@ -3709,8 +3740,6 @@ static void test_shader_instructions(void) context.root_signature = create_cb_root_signature(context.device, 0, D3D12_SHADER_VISIBILITY_PIXEL, D3D12_ROOT_SIGNATURE_FLAG_NONE); - context.pipeline_state = create_pipeline_state(context.device, - context.root_signature, desc.rt_format, NULL, &ps_dot2, NULL); memset(&heap_properties, 0, sizeof(heap_properties)); heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD; @@ -3742,8 +3771,18 @@ static void test_shader_instructions(void) scissor_rect.right = context.render_target_desc.Width; scissor_rect.bottom = context.render_target_desc.Height; + current_ps = NULL; for (i = 0; i < ARRAY_SIZE(tests); ++i) { + if (current_ps != tests[i].ps) + { + if (context.pipeline_state) + ID3D12PipelineState_Release(context.pipeline_state); + current_ps = tests[i].ps; + context.pipeline_state = create_pipeline_state(context.device, + context.root_signature, desc.rt_format, NULL, current_ps, NULL); + } + hr = ID3D12Resource_Map(cb, 0, NULL, (void **)&ptr); ok(SUCCEEDED(hr), "Failed to map constant buffer, hr %#x.\n", hr); memcpy(ptr, &tests[i].input, sizeof(tests[i].input));