vkd3d-shader/spirv: Use vsir_data_type in struct vkd3d_symbol_resource_data.

This commit is contained in:
Henri Verbeet
2025-09-30 19:11:22 +02:00
parent 9623ca4a6f
commit 0f504be1e8
Notes: Henri Verbeet 2025-10-03 00:55:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1762

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@@ -2805,7 +2805,7 @@ struct vkd3d_symbol_register_data
struct vkd3d_symbol_resource_data struct vkd3d_symbol_resource_data
{ {
struct vkd3d_shader_register_range range; struct vkd3d_shader_register_range range;
enum vkd3d_shader_component_type sampled_type; enum vsir_data_type sampled_type;
uint32_t type_id; uint32_t type_id;
const struct vkd3d_spirv_resource_type *resource_type_info; const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int structure_stride; unsigned int structure_stride;
@@ -6999,7 +6999,7 @@ static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compi
symbol.id = var_id; symbol.id = var_id;
symbol.descriptor_array = NULL; symbol.descriptor_array = NULL;
symbol.info.resource.range = *resource_range; symbol.info.resource.range = *resource_range;
symbol.info.resource.sampled_type = sampled_type; symbol.info.resource.sampled_type = vsir_data_type_from_component_type(sampled_type);
symbol.info.resource.type_id = image_type_id; symbol.info.resource.type_id = image_type_id;
symbol.info.resource.resource_type_info = resource_type_info; symbol.info.resource.resource_type_info = resource_type_info;
symbol.info.resource.structure_stride = structure_stride; symbol.info.resource.structure_stride = structure_stride;
@@ -7129,7 +7129,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
resource_symbol.id = var_id; resource_symbol.id = var_id;
resource_symbol.descriptor_array = var_info.array_symbol; resource_symbol.descriptor_array = var_info.array_symbol;
resource_symbol.info.resource.range = *range; resource_symbol.info.resource.range = *range;
resource_symbol.info.resource.sampled_type = sampled_type; resource_symbol.info.resource.sampled_type = descriptor->resource_data_type;
resource_symbol.info.resource.type_id = type_id; resource_symbol.info.resource.type_id = type_id;
resource_symbol.info.resource.resource_type_info = resource_type_info; resource_symbol.info.resource.resource_type_info = resource_type_info;
resource_symbol.info.resource.structure_stride = structure_stride; resource_symbol.info.resource.structure_stride = structure_stride;
@@ -8898,7 +8898,7 @@ static void spirv_compiler_prepare_image(struct spirv_compiler *compiler,
image->id = symbol->id; image->id = symbol->id;
image->image_type_id = symbol->info.resource.type_id; image->image_type_id = symbol->info.resource.type_id;
} }
image->sampled_type = symbol->info.resource.sampled_type; image->sampled_type = vkd3d_component_type_from_data_type(symbol->info.resource.sampled_type);
image->resource_type_info = symbol->info.resource.resource_type_info; image->resource_type_info = symbol->info.resource.resource_type_info;
image->structure_stride = symbol->info.resource.structure_stride; image->structure_stride = symbol->info.resource.structure_stride;
image->raw = symbol->info.resource.raw; image->raw = symbol->info.resource.raw;
@@ -9297,7 +9297,7 @@ static void spirv_compiler_emit_ld_raw_structured_srv_uav(struct spirv_compiler
if (storage_buffer_uav) if (storage_buffer_uav)
{ {
texel_type_id = spirv_get_type_id_for_component_type(builder, resource_symbol->info.resource.sampled_type, 1); texel_type_id = spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, texel_type_id); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, texel_type_id);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1); type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
@@ -9434,7 +9434,7 @@ static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler *
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource)) if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{ {
type_id = spirv_get_type_id_for_component_type(builder, resource_symbol->info.resource.sampled_type, 1); type_id = spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1); type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
@@ -9566,7 +9566,7 @@ static void spirv_compiler_emit_ld_uav_typed(struct spirv_compiler *compiler,
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource)) if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{ {
type_id = spirv_get_type_id_for_component_type(builder, resource_symbol->info.resource.sampled_type, 1); type_id = spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0); coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = spirv_compiler_get_constant_uint(compiler, 0); indices[0] = spirv_compiler_get_constant_uint(compiler, 0);
@@ -9576,7 +9576,7 @@ static void spirv_compiler_emit_ld_uav_typed(struct spirv_compiler *compiler,
val_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone); val_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
spirv_compiler_emit_store_dst_swizzled(compiler, dst, val_id, spirv_compiler_emit_store_dst_swizzled(compiler, dst, val_id,
resource_symbol->info.resource.sampled_type, src[1].swizzle); vkd3d_component_type_from_data_type(resource_symbol->info.resource.sampled_type), src[1].swizzle);
} }
else else
{ {
@@ -9609,14 +9609,14 @@ static void spirv_compiler_emit_store_uav_typed(struct spirv_compiler *compiler,
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource)) if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{ {
type_id = spirv_get_type_id_for_component_type(builder, resource_symbol->info.resource.sampled_type, 1); type_id = spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0); coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = spirv_compiler_get_constant_uint(compiler, 0); indices[0] = spirv_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id; indices[1] = coordinate_id;
val_id = spirv_compiler_emit_load_src_with_type(compiler, &src[1], val_id = spirv_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0,
VKD3DSP_WRITEMASK_0, resource_symbol->info.resource.sampled_type); vkd3d_component_type_from_data_type(resource_symbol->info.resource.sampled_type));
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2); ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
vkd3d_spirv_build_op_store(builder, ptr_id, val_id, SpvMemoryAccessMaskNone); vkd3d_spirv_build_op_store(builder, ptr_id, val_id, SpvMemoryAccessMaskNone);
} }
@@ -9840,7 +9840,7 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
{ {
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource)) if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{ {
component_type = resource_symbol->info.resource.sampled_type; component_type = vkd3d_component_type_from_data_type(resource_symbol->info.resource.sampled_type);
type_id = spirv_get_type_id_for_component_type(builder, component_type, 1); type_id = spirv_get_type_id_for_component_type(builder, component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
operands[0] = spirv_compiler_get_constant_uint(compiler, 0); operands[0] = spirv_compiler_get_constant_uint(compiler, 0);