tests: Test signature reflection via D3DReflect().

Ported from Wine.
This commit is contained in:
Zebediah Figura 2024-01-06 19:02:43 -06:00 committed by Alexandre Julliard
parent d1be80e08d
commit 0f46e7bbad
Notes: Alexandre Julliard 2024-01-24 22:54:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/561
2 changed files with 200 additions and 0 deletions

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@ -86,6 +86,7 @@ HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros, HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages); ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection);
HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
#endif /* __D3DCOMPILER_H__ */ #endif /* __D3DCOMPILER_H__ */

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@ -19,6 +19,7 @@
#include "config.h" #include "config.h"
#include "d3d12_crosstest.h" #include "d3d12_crosstest.h"
#include "vkd3d_common.h" #include "vkd3d_common.h"
#include "vkd3d_d3d12shader.h"
#ifndef D3DERR_INVALIDCALL #ifndef D3DERR_INVALIDCALL
#define D3DERR_INVALIDCALL 0x8876086c #define D3DERR_INVALIDCALL 0x8876086c
@ -1316,6 +1317,203 @@ static void test_get_blob_part(void)
ok(!refcount, "Got refcount %u.\n", refcount); ok(!refcount, "Got refcount %u.\n", refcount);
} }
static void check_signature_element_(int line, const D3D12_SIGNATURE_PARAMETER_DESC *desc,
const D3D12_SIGNATURE_PARAMETER_DESC *expect)
{
ok_(line)(!strcmp(desc->SemanticName, expect->SemanticName), "Got name \"%s\".\n", desc->SemanticName);
ok_(line)(desc->SemanticIndex == expect->SemanticIndex, "Got index %u.\n", desc->SemanticIndex);
ok_(line)(desc->Register == expect->Register, "Got register %u.\n", desc->Register);
ok_(line)(desc->SystemValueType == expect->SystemValueType, "Got sysval %u.\n", desc->SystemValueType);
ok_(line)(desc->ComponentType == expect->ComponentType, "Got data type %u.\n", desc->ComponentType);
ok_(line)(desc->Mask == expect->Mask, "Got mask %#x.\n", desc->Mask);
todo_if(desc->ReadWriteMask != expect->ReadWriteMask)
ok_(line)(desc->ReadWriteMask == expect->ReadWriteMask, "Got used mask %#x.\n", desc->ReadWriteMask);
ok_(line)(desc->Stream == expect->Stream, "Got stream %u.\n", desc->Stream);
}
#define check_signature_element(a, b) check_signature_element_(__LINE__, a, b)
static void test_signature_reflection(void)
{
D3D12_SIGNATURE_PARAMETER_DESC desc;
ID3D12ShaderReflection *reflection;
D3D12_SHADER_DESC shader_desc;
ID3D10Blob *code = NULL;
unsigned int refcount;
HRESULT hr;
static const char vs1_source[] =
"void main(\n"
" in float4 a : apple,\n"
" out float4 b : banana2,\n"
" inout float4 c : color,\n"
" inout float4 d : depth,\n"
" inout float4 e : sv_position,\n"
" in uint3 f : fruit,\n"
" inout bool2 g : grape,\n"
" in int h : honeydew,\n"
" in uint i : sv_vertexid)\n"
"{\n"
" b.yw = a.xz;\n"
"}";
static const D3D12_SIGNATURE_PARAMETER_DESC vs1_inputs[] =
{
{"apple", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x5},
{"color", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
{"depth", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
{"sv_position", 0, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
{"fruit", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x7},
{"grape", 0, 5, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x3, 0x3},
{"honeydew", 0, 6, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_SINT32, 0x1},
{"sv_vertexid", 0, 7, D3D_NAME_VERTEX_ID, D3D_REGISTER_COMPONENT_UINT32, 0x1},
};
static const D3D12_SIGNATURE_PARAMETER_DESC vs1_outputs[] =
{
{"banana", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x5},
{"color", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
{"depth", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
{"sv_position", 0, 3, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
{"grape", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x3, 0xc},
};
static const char vs2_source[] =
"void main(inout float4 pos : position)\n"
"{\n"
"}";
static const D3D12_SIGNATURE_PARAMETER_DESC vs2_inputs[] =
{
{"position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
};
static const D3D12_SIGNATURE_PARAMETER_DESC vs2_outputs[] =
{
{"position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
};
static const D3D12_SIGNATURE_PARAMETER_DESC vs2_legacy_outputs[] =
{
{"SV_Position", 0, 0, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
};
static const char ps1_source[] =
"void main(\n"
" in float2 a : apple,\n"
" out float4 b : sv_target2,\n"
" out float c : sv_depth,\n"
" in float4 d : position,\n"
" in float4 e : sv_position)\n"
"{\n"
" b = d;\n"
" c = 0;\n"
"}";
static const D3D12_SIGNATURE_PARAMETER_DESC ps1_inputs[] =
{
{"apple", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
{"position", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
{"sv_position", 0, 2, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
};
static const D3D12_SIGNATURE_PARAMETER_DESC ps1_outputs[] =
{
{"sv_target", 2, 2, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
{"sv_depth", 0, ~0u, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
};
static const char ps2_source[] =
"void main(\n"
" inout float4 a : color2,\n"
" inout float b : depth,\n"
" in float4 c : position)\n"
"{\n"
"}";
static const D3D12_SIGNATURE_PARAMETER_DESC ps2_inputs[] =
{
{"color", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
{"depth", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1},
{"SV_Position", 0, 2, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
};
static const D3D12_SIGNATURE_PARAMETER_DESC ps2_outputs[] =
{
{"SV_Target", 2, 2, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
{"SV_Depth", 0, ~0u, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
};
static const char cs1_source[] =
"[numthreads(1, 1, 1)]\n"
"void main(in uint a : sv_dispatchthreadid)\n"
"{\n"
"}";
static const struct
{
const char *source;
const char *target;
bool compat;
const D3D12_SIGNATURE_PARAMETER_DESC *inputs;
unsigned int input_count;
const D3D12_SIGNATURE_PARAMETER_DESC *outputs;
unsigned int output_count;
}
tests[] =
{
{vs1_source, "vs_4_0", false, vs1_inputs, ARRAY_SIZE(vs1_inputs), vs1_outputs, ARRAY_SIZE(vs1_outputs)},
{vs1_source, "vs_4_0", true, vs1_inputs, ARRAY_SIZE(vs1_inputs), vs1_outputs, ARRAY_SIZE(vs1_outputs)},
{vs2_source, "vs_4_0", false, vs2_inputs, ARRAY_SIZE(vs2_inputs), vs2_outputs, ARRAY_SIZE(vs2_outputs)},
{vs2_source, "vs_4_0", true, vs2_inputs, ARRAY_SIZE(vs2_inputs), vs2_legacy_outputs, ARRAY_SIZE(vs2_legacy_outputs)},
{ps1_source, "ps_4_0", false, ps1_inputs, ARRAY_SIZE(ps1_inputs), ps1_outputs, ARRAY_SIZE(ps1_outputs)},
{ps2_source, "ps_4_0", true, ps2_inputs, ARRAY_SIZE(ps2_inputs), ps2_outputs, ARRAY_SIZE(ps2_outputs)},
{cs1_source, "cs_5_0", false, NULL, 0, NULL, 0},
};
for (unsigned int i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_push_context("Test %u", i);
code = compile_shader_flags(tests[i].source, tests[i].target,
tests[i].compat ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0);
hr = D3DReflect(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
&IID_ID3D12ShaderReflection, (void **)&reflection);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = reflection->lpVtbl->GetDesc(reflection, &shader_desc);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok(shader_desc.InputParameters == tests[i].input_count,
"Got %u input parameters.\n", shader_desc.InputParameters);
ok(shader_desc.OutputParameters == tests[i].output_count,
"Got %u output parameters.\n", shader_desc.OutputParameters);
for (unsigned int j = 0; j < shader_desc.InputParameters; ++j)
{
vkd3d_test_push_context("Input %u", j);
hr = reflection->lpVtbl->GetInputParameterDesc(reflection, j, &desc);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
check_signature_element(&desc, &tests[i].inputs[j]);
vkd3d_test_pop_context();
}
for (unsigned int j = 0; j < shader_desc.OutputParameters; ++j)
{
vkd3d_test_push_context("Output %u", j);
hr = reflection->lpVtbl->GetOutputParameterDesc(reflection, j, &desc);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
check_signature_element(&desc, &tests[i].outputs[j]);
vkd3d_test_pop_context();
}
ID3D10Blob_Release(code);
refcount = reflection->lpVtbl->Release(reflection);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
vkd3d_test_pop_context();
}
}
START_TEST(hlsl_d3d12) START_TEST(hlsl_d3d12)
{ {
parse_args(argc, argv); parse_args(argc, argv);
@ -1326,4 +1524,5 @@ START_TEST(hlsl_d3d12)
run_test(test_thread_id); run_test(test_thread_id);
run_test(test_create_blob); run_test(test_create_blob);
run_test(test_get_blob_part); run_test(test_get_blob_part);
run_test(test_signature_reflection);
} }