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tests: Test signature reflection via D3DReflect().
Ported from Wine.
This commit is contained in:
parent
d1be80e08d
commit
0f46e7bbad
Notes:
Alexandre Julliard
2024-01-24 22:54:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/561
@ -86,6 +86,7 @@ HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D
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HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
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ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);
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ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);
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HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection);
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HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
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HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
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#endif /* __D3DCOMPILER_H__ */
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#endif /* __D3DCOMPILER_H__ */
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@ -19,6 +19,7 @@
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#include "config.h"
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#include "config.h"
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#include "d3d12_crosstest.h"
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#include "d3d12_crosstest.h"
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#include "vkd3d_common.h"
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#include "vkd3d_common.h"
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#include "vkd3d_d3d12shader.h"
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#ifndef D3DERR_INVALIDCALL
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#ifndef D3DERR_INVALIDCALL
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#define D3DERR_INVALIDCALL 0x8876086c
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#define D3DERR_INVALIDCALL 0x8876086c
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@ -1316,6 +1317,203 @@ static void test_get_blob_part(void)
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ok(!refcount, "Got refcount %u.\n", refcount);
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ok(!refcount, "Got refcount %u.\n", refcount);
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}
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}
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static void check_signature_element_(int line, const D3D12_SIGNATURE_PARAMETER_DESC *desc,
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const D3D12_SIGNATURE_PARAMETER_DESC *expect)
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{
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ok_(line)(!strcmp(desc->SemanticName, expect->SemanticName), "Got name \"%s\".\n", desc->SemanticName);
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ok_(line)(desc->SemanticIndex == expect->SemanticIndex, "Got index %u.\n", desc->SemanticIndex);
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ok_(line)(desc->Register == expect->Register, "Got register %u.\n", desc->Register);
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ok_(line)(desc->SystemValueType == expect->SystemValueType, "Got sysval %u.\n", desc->SystemValueType);
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ok_(line)(desc->ComponentType == expect->ComponentType, "Got data type %u.\n", desc->ComponentType);
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ok_(line)(desc->Mask == expect->Mask, "Got mask %#x.\n", desc->Mask);
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todo_if(desc->ReadWriteMask != expect->ReadWriteMask)
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ok_(line)(desc->ReadWriteMask == expect->ReadWriteMask, "Got used mask %#x.\n", desc->ReadWriteMask);
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ok_(line)(desc->Stream == expect->Stream, "Got stream %u.\n", desc->Stream);
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}
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#define check_signature_element(a, b) check_signature_element_(__LINE__, a, b)
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static void test_signature_reflection(void)
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{
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D3D12_SIGNATURE_PARAMETER_DESC desc;
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ID3D12ShaderReflection *reflection;
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D3D12_SHADER_DESC shader_desc;
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ID3D10Blob *code = NULL;
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unsigned int refcount;
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HRESULT hr;
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static const char vs1_source[] =
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"void main(\n"
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" in float4 a : apple,\n"
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" out float4 b : banana2,\n"
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" inout float4 c : color,\n"
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" inout float4 d : depth,\n"
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" inout float4 e : sv_position,\n"
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" in uint3 f : fruit,\n"
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" inout bool2 g : grape,\n"
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" in int h : honeydew,\n"
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" in uint i : sv_vertexid)\n"
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"{\n"
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" b.yw = a.xz;\n"
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"}";
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static const D3D12_SIGNATURE_PARAMETER_DESC vs1_inputs[] =
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{
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{"apple", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x5},
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{"color", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
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{"depth", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
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{"sv_position", 0, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
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{"fruit", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x7},
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{"grape", 0, 5, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x3, 0x3},
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{"honeydew", 0, 6, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_SINT32, 0x1},
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{"sv_vertexid", 0, 7, D3D_NAME_VERTEX_ID, D3D_REGISTER_COMPONENT_UINT32, 0x1},
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};
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static const D3D12_SIGNATURE_PARAMETER_DESC vs1_outputs[] =
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{
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{"banana", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x5},
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{"color", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
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{"depth", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
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{"sv_position", 0, 3, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
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{"grape", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x3, 0xc},
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};
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static const char vs2_source[] =
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"void main(inout float4 pos : position)\n"
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"{\n"
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"}";
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static const D3D12_SIGNATURE_PARAMETER_DESC vs2_inputs[] =
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{
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{"position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
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};
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static const D3D12_SIGNATURE_PARAMETER_DESC vs2_outputs[] =
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{
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{"position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
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};
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static const D3D12_SIGNATURE_PARAMETER_DESC vs2_legacy_outputs[] =
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{
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{"SV_Position", 0, 0, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
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};
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static const char ps1_source[] =
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"void main(\n"
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" in float2 a : apple,\n"
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" out float4 b : sv_target2,\n"
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" out float c : sv_depth,\n"
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" in float4 d : position,\n"
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" in float4 e : sv_position)\n"
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"{\n"
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" b = d;\n"
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" c = 0;\n"
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"}";
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static const D3D12_SIGNATURE_PARAMETER_DESC ps1_inputs[] =
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{
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{"apple", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
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{"position", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
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{"sv_position", 0, 2, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
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};
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static const D3D12_SIGNATURE_PARAMETER_DESC ps1_outputs[] =
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{
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{"sv_target", 2, 2, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
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{"sv_depth", 0, ~0u, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
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};
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static const char ps2_source[] =
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"void main(\n"
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" inout float4 a : color2,\n"
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" inout float b : depth,\n"
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" in float4 c : position)\n"
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"{\n"
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"}";
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static const D3D12_SIGNATURE_PARAMETER_DESC ps2_inputs[] =
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{
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{"color", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
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{"depth", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1},
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{"SV_Position", 0, 2, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
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};
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static const D3D12_SIGNATURE_PARAMETER_DESC ps2_outputs[] =
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{
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{"SV_Target", 2, 2, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
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{"SV_Depth", 0, ~0u, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
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};
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static const char cs1_source[] =
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"[numthreads(1, 1, 1)]\n"
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"void main(in uint a : sv_dispatchthreadid)\n"
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"{\n"
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"}";
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static const struct
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{
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const char *source;
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const char *target;
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bool compat;
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const D3D12_SIGNATURE_PARAMETER_DESC *inputs;
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unsigned int input_count;
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const D3D12_SIGNATURE_PARAMETER_DESC *outputs;
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unsigned int output_count;
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}
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tests[] =
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{
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{vs1_source, "vs_4_0", false, vs1_inputs, ARRAY_SIZE(vs1_inputs), vs1_outputs, ARRAY_SIZE(vs1_outputs)},
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{vs1_source, "vs_4_0", true, vs1_inputs, ARRAY_SIZE(vs1_inputs), vs1_outputs, ARRAY_SIZE(vs1_outputs)},
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{vs2_source, "vs_4_0", false, vs2_inputs, ARRAY_SIZE(vs2_inputs), vs2_outputs, ARRAY_SIZE(vs2_outputs)},
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{vs2_source, "vs_4_0", true, vs2_inputs, ARRAY_SIZE(vs2_inputs), vs2_legacy_outputs, ARRAY_SIZE(vs2_legacy_outputs)},
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{ps1_source, "ps_4_0", false, ps1_inputs, ARRAY_SIZE(ps1_inputs), ps1_outputs, ARRAY_SIZE(ps1_outputs)},
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{ps2_source, "ps_4_0", true, ps2_inputs, ARRAY_SIZE(ps2_inputs), ps2_outputs, ARRAY_SIZE(ps2_outputs)},
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{cs1_source, "cs_5_0", false, NULL, 0, NULL, 0},
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};
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for (unsigned int i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_push_context("Test %u", i);
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code = compile_shader_flags(tests[i].source, tests[i].target,
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tests[i].compat ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0);
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hr = D3DReflect(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
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&IID_ID3D12ShaderReflection, (void **)&reflection);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = reflection->lpVtbl->GetDesc(reflection, &shader_desc);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(shader_desc.InputParameters == tests[i].input_count,
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"Got %u input parameters.\n", shader_desc.InputParameters);
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ok(shader_desc.OutputParameters == tests[i].output_count,
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"Got %u output parameters.\n", shader_desc.OutputParameters);
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for (unsigned int j = 0; j < shader_desc.InputParameters; ++j)
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{
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vkd3d_test_push_context("Input %u", j);
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hr = reflection->lpVtbl->GetInputParameterDesc(reflection, j, &desc);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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check_signature_element(&desc, &tests[i].inputs[j]);
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vkd3d_test_pop_context();
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}
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for (unsigned int j = 0; j < shader_desc.OutputParameters; ++j)
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{
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vkd3d_test_push_context("Output %u", j);
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hr = reflection->lpVtbl->GetOutputParameterDesc(reflection, j, &desc);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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check_signature_element(&desc, &tests[i].outputs[j]);
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vkd3d_test_pop_context();
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}
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ID3D10Blob_Release(code);
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refcount = reflection->lpVtbl->Release(reflection);
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ok(!refcount, "Got unexpected refcount %u.\n", refcount);
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vkd3d_test_pop_context();
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}
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}
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START_TEST(hlsl_d3d12)
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START_TEST(hlsl_d3d12)
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{
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{
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parse_args(argc, argv);
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parse_args(argc, argv);
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@ -1326,4 +1524,5 @@ START_TEST(hlsl_d3d12)
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run_test(test_thread_id);
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run_test(test_thread_id);
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run_test(test_create_blob);
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run_test(test_create_blob);
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run_test(test_get_blob_part);
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run_test(test_get_blob_part);
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run_test(test_signature_reflection);
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}
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}
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